If a CairoSDPR does directly render to a Window the changes do not get reliably visualized due to the Cairo backend and gtk/QT usage being dependent of being told what 'damage' is done to refresh the window accordingly. The VCLCairoBackend is doing that, but without reach from the outside. Note that this is a rare case, in fact the 1st one discovered where a CairoSDPR is painting to a Window directly, see comments in the task. Even this occasion should not do that - showing the Comments in Calc on the Overlay would be major to just painting to the Window roughly. There are other possible workarounds (also see comments in the task), but just adding to be able to set the needed 'damage' in case target is a Window is simplest and potentially the fastest way to do this. Since usage of CairoSDPR is bound to use GetSystemGfxData anyways it is okay to react there and call a method ApplyFullDamage that exists on Graphics when the flag USE_HEADLESS_CODE is active. That forwards to the CairoCommon being responsible for that Window and does the minimal necessary to apply 'damage' to the full Window. This is done when constructing the CairoSDPR, thus from the timing that incarnation can then paint anything and it seems that at the next occasion something can handle the callback from gtk all is painted. If that should change it may get necessary to separate the usage of ApplyFullDamage from GetSystemGfxData, but works as intended for now. Change-Id: I5442f3413e43418954da29a18d66dea27e25e655 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/175794 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
LibreOffice
LibreOffice is an integrated office suite based on copyleft licenses and compatible with most document formats and standards. Libreoffice is backed by The Document Foundation, which represents a large independent community of enterprises, developers and other volunteers moved by the common goal of bringing to the market the best software for personal productivity. LibreOffice is open source, and free to download, use and distribute.
A quick overview of the LibreOffice code structure.
Overview
You can develop for LibreOffice in one of two ways, one recommended and one much less so. First the somewhat less recommended way: it is possible to use the SDK to develop an extension, for which you can read the API docs and Developers Guide. This re-uses the (extremely generic) UNO APIs that are also used by macro scripting in StarBasic.
The best way to add a generally useful feature to LibreOffice is to work on the code base however. Overall this way makes it easier to compile and build your code, it avoids any arbitrary limitations of our scripting APIs, and in general is far more simple and intuitive - if you are a reasonably able C++ programmer.
The Build Chain and Runtime Baselines
These are the current minimal operating system and compiler versions to run and compile LibreOffice, also used by the TDF builds:
- Windows:
- Runtime: Windows 7
- Build: Cygwin + Visual Studio 2019 version 16.10
- macOS:
- Runtime: 10.15
- Build: 12 (13 for aarch64) + Xcode 14
- Linux:
- Runtime: RHEL 8 or CentOS 8 and comparable
- Build: either GCC 12; or Clang 12 with libstdc++ 10
- iOS (only for LibreOfficeKit):
- Runtime: 11.4 (only support for newer i devices == 64 bit)
- Build: Xcode 9.3 and iPhone SDK 11.4
- Android:
- Build: NDK r23 and SDK 30.0.3
- Emscripten / WASM:
- Runtime: a browser with SharedMemory support (threads + atomics)
- Build: Qt 5.15 with Qt supported Emscripten 1.39.8
- See README.wasm
Java is required for building many parts of LibreOffice. In TDF Wiki article Development/Java, the exact modules that depend on Java are listed.
The baseline for Java is Java Development Kit (JDK) Version 17 or later.
The baseline for Python is version 3.11. It follows the version available in SUSE Linux Enterprise Desktop and the Maintenance Support version of Red Hat Enterprise Linux.
If you want to use Clang with the LibreOffice compiler plugins, the minimal version of Clang is 12.0.1. Since Xcode doesn't provide the compiler plugin headers, you have to compile your own Clang to use them on macOS.
You can find the TDF configure switches in the distro-configs/ directory.
To setup your initial build environment on Windows and macOS, we provide the LibreOffice Development Environment (LODE) scripts.
For more information see the build instructions for your platform in the TDF wiki.
The Important Bits of Code
Each module should have a README.md file inside it which has some
degree of documentation for that module; patches are most welcome to
improve those. We have those turned into a web page here:
However, there are two hundred modules, many of them of only peripheral interest for a specialist audience. So - where is the good stuff, the code that is most useful. Here is a quick overview of the most important ones:
| Module | Description |
|---|---|
| sal/ | this provides a simple System Abstraction Layer |
| tools/ | this provides basic internal types: Rectangle, Color etc. |
| vcl/ | this is the widget toolkit library and one rendering abstraction |
| framework/ | UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from /uiconfig/ files |
| sfx2/ | legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc. |
| svx/ | drawing model related helper code, including much of Draw/Impress |
Then applications
| Module | Description |
|---|---|
| desktop/ | this is where the main() for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop |
| sw/ | Writer |
| sc/ | Calc |
| sd/ | Draw / Impress |
There are several other libraries that are helpful from a graphical perspective:
| Module | Description |
|---|---|
| basegfx/ | algorithms and data-types for graphics as used in the canvas |
| canvas/ | new (UNO) canvas rendering model with various backends |
| cppcanvas/ | C++ helper classes for using the UNO canvas |
| drawinglayer/ | View code to render drawable objects and break them down into primitives we can render more easily. |
Rules for #include Directives (C/C++)
Use the "..." form if and only if the included file is found next to the
including file. Otherwise, use the <...> form. (For further details, see the
mail Re: C[++]: Normalizing include syntax ("" vs
<>).)
The UNO API include files should consistently use double quotes, for the benefit of external users of this API.
loplugin:includeform (compilerplugins/clang/includeform.cxx) enforces these rules.
Finding Out More
Beyond this, you can read the README.md files, send us patches, ask
on the mailing list libreoffice@lists.freedesktop.org (no subscription
required) or poke people on IRC #libreoffice-dev on irc.libera.chat -
we're a friendly and generally helpful mob. We know the code can be
hard to get into at first, and so there are no silly questions.
SAST Tools
PVS-Studio - static analyzer for C, C++, C#, and Java code.