Armin Le Grand (allotropia) ae7807c889 ITEM: No longer register Items at Pool
The issue is that the flag RegisteredAtPool
at the SfxPoolItem is Pool-dependent: It marks that
the Item is registeres at *one* Pool/Model. This
makes it Pool-dependent. Due to this there is no way
to share Items that need to be registered globally/
in multiple Pools/Models what is one of the goals
for optimal sharing.

We can also not live without having access to all
Items associated with the Pool, due to mechanisms
in place like the Surrogate stuff.

This again is used for two purposes:

(1) Access all Items associated with one Pool/Model,
at least that is the assumption. This is not valid
since it gets corrupted with a single ItemSet/Holder
used that does not host model data, e.g. an open
Dialog or the Sidebar (or...). But works in
principle.

(2) Access extra-Items that are held nowhere and
are created using DirectPutItemInPool, e.g. infos
for a Dialog. These would need a instance/place to
host them, the Pool is (ab)used for that.

Both are 'compromizes' (to not use a more bad word)
and should not exist. (1) should iterate over the
Model and do actions. There are even places that
use (1) to *change* Items, by casting them to
non-const, even RefCounted ones, so having no control
over what all might be changed doing so. Since we
talk about ca. 100+ places there is no way to get
away from this - I can imagine how this happened:
The 'poolable' attr traditionally needed for the old
binary format was one day 'used' to not need to
iterate over the Model, an API was added to access
and this usage was copied. Sigh..

It is even used when ODF is loaded: E.g. the
FillStyle is imported from XML, interpreted, and
put into an ItemSet. Then it gets set at the
XShape using UNO API and a *name* -> that name and
the Surrogate mechanism is used to find and set the
FillStyle at the Model Object. The FillStyle could
probably just be set using UNO API and the data
directly.

The association between Model/Pool and Item is
created by the object hosting the Item, these are
ItemSets and ItemHolders. Thus it is possible to
register these at the Pool. This allows to iterate
and collect the Items associated with the Pool
and keep the Surrogate mechanism alive.
This is the main change done here. It limits
the registrations to Items for which (at the Pool)
the NeedsPoolRegistration is set, also
Item-independent. Speed is okay, I saw no big
changes in my tests here. The registration is
just pointers, no ownership or RefCounting needed
here.

The advantage is that Items get closer to be
shared office-wide, they can be referenced by
multiple ItemSets (RefCnt) associated with
different Pools/Models.
NOTE: This is not true for SfxSetItems, these are
and will stay Pool-dependent due to their need
to a Pool in the contained ItemSet.
Note that we have ca. six deivations of SfxSetItem,
but ca. 500+ Item derivations, so not too bad.

For the usages of Surrogates to change existing,
RefCounted Items: These can now at least be
changed - if they show up to be problematic - to
iterate over the registered ItemSets and change
Items there the correct way: Set a changed one
at the ItemSet. That also allows Objects to
*react* on ItemChanges, there is no way to do
that with the existing 'compromize'...

UnitTests show that this already works well for
SC and SD, but SW has still some issues. I will
put this to gerrit now, but there will be
additional work.

A involved problem is the current DefaultItem
handling and the state the Pool implementation
is in. E.g. StaticDefaults are not really static,
Pools hard-delete the DefaultItems (forcing the
RefCnt to zero to not have the destructor
complain) and other quirks. Looking at that
right now, hoping to get this change done without
having to change that too much.

I thought about adapting PoolItemTest to this,
but it is only related to DirectPutItemInPool
which is mostly gone and hopefully completely
soon.
Nonetheless I adapted that mechanism to use a
list of SfxPoolItemHolder at the Pool. That makes
it safe and abandons the need for indirect
garbage collection removal at the Pool.

Change-Id: Ib47f21dafa989202930919eace5f7e9c5632ce96
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/161896
Tested-by: Jenkins
Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
2024-01-12 12:15:54 +01:00
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LibreOffice

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LibreOffice is an integrated office suite based on copyleft licenses and compatible with most document formats and standards. Libreoffice is backed by The Document Foundation, which represents a large independent community of enterprises, developers and other volunteers moved by the common goal of bringing to the market the best software for personal productivity. LibreOffice is open source, and free to download, use and distribute.

A quick overview of the LibreOffice code structure.

Overview

You can develop for LibreOffice in one of two ways, one recommended and one much less so. First the somewhat less recommended way: it is possible to use the SDK to develop an extension, for which you can read the API docs and Developers Guide. This re-uses the (extremely generic) UNO APIs that are also used by macro scripting in StarBasic.

The best way to add a generally useful feature to LibreOffice is to work on the code base however. Overall this way makes it easier to compile and build your code, it avoids any arbitrary limitations of our scripting APIs, and in general is far more simple and intuitive - if you are a reasonably able C++ programmer.

The Build Chain and Runtime Baselines

These are the current minimal operating system and compiler versions to run and compile LibreOffice, also used by the TDF builds:

  • Windows:
    • Runtime: Windows 7
    • Build: Cygwin + Visual Studio 2019 version 16.10
  • macOS:
    • Runtime: 10.15
    • Build: 12 (13 for aarch64) + Xcode 14
  • Linux:
    • Runtime: RHEL 8 or CentOS 8 and comparable
    • Build: either GCC 12; or Clang 12 with libstdc++ 8.5
  • iOS (only for LibreOfficeKit):
    • Runtime: 11.4 (only support for newer i devices == 64 bit)
    • Build: Xcode 9.3 and iPhone SDK 11.4
  • Android:
    • Build: NDK r23 and SDK 30.0.3
  • Emscripten / WASM:
    • Runtime: a browser with SharedMemory support (threads + atomics)
    • Build: Qt 5.15 with Qt supported Emscripten 1.39.8
    • See README.wasm

Java is required for building many parts of LibreOffice. In TDF Wiki article Development/Java, the exact modules that depend on Java are listed.

The baseline for Java is Java Development Kit (JDK) Version 17 or later.

If you want to use Clang with the LibreOffice compiler plugins, the minimal version of Clang is 12.0.1. Since Xcode doesn't provide the compiler plugin headers, you have to compile your own Clang to use them on macOS.

You can find the TDF configure switches in the distro-configs/ directory.

To setup your initial build environment on Windows and macOS, we provide the LibreOffice Development Environment (LODE) scripts.

For more information see the build instructions for your platform in the TDF wiki.

The Important Bits of Code

Each module should have a README.md file inside it which has some degree of documentation for that module; patches are most welcome to improve those. We have those turned into a web page here:

https://docs.libreoffice.org/

However, there are two hundred modules, many of them of only peripheral interest for a specialist audience. So - where is the good stuff, the code that is most useful. Here is a quick overview of the most important ones:

Module Description
sal/ this provides a simple System Abstraction Layer
tools/ this provides basic internal types: Rectangle, Color etc.
vcl/ this is the widget toolkit library and one rendering abstraction
framework/ UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from /uiconfig/ files
sfx2/ legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc.
svx/ drawing model related helper code, including much of Draw/Impress

Then applications

Module Description
desktop/ this is where the main() for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop
sw/ Writer
sc/ Calc
sd/ Draw / Impress

There are several other libraries that are helpful from a graphical perspective:

Module Description
basegfx/ algorithms and data-types for graphics as used in the canvas
canvas/ new (UNO) canvas rendering model with various backends
cppcanvas/ C++ helper classes for using the UNO canvas
drawinglayer/ View code to render drawable objects and break them down into primitives we can render more easily.

Rules for #include Directives (C/C++)

Use the "..." form if and only if the included file is found next to the including file. Otherwise, use the <...> form. (For further details, see the mail Re: C[++]: Normalizing include syntax ("" vs <>).)

The UNO API include files should consistently use double quotes, for the benefit of external users of this API.

loplugin:includeform (compilerplugins/clang/includeform.cxx) enforces these rules.

Finding Out More

Beyond this, you can read the README.md files, send us patches, ask on the mailing list libreoffice@lists.freedesktop.org (no subscription required) or poke people on IRC #libreoffice-dev on irc.libera.chat - we're a friendly and generally helpful mob. We know the code can be hard to get into at first, and so there are no silly questions.

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Java 5.1%
Rich Text Format 2.3%
Python 2%
PostScript 1.9%
Other 5.6%