The issue is that the flag RegisteredAtPool at the SfxPoolItem is Pool-dependent: It marks that the Item is registeres at *one* Pool/Model. This makes it Pool-dependent. Due to this there is no way to share Items that need to be registered globally/ in multiple Pools/Models what is one of the goals for optimal sharing. We can also not live without having access to all Items associated with the Pool, due to mechanisms in place like the Surrogate stuff. This again is used for two purposes: (1) Access all Items associated with one Pool/Model, at least that is the assumption. This is not valid since it gets corrupted with a single ItemSet/Holder used that does not host model data, e.g. an open Dialog or the Sidebar (or...). But works in principle. (2) Access extra-Items that are held nowhere and are created using DirectPutItemInPool, e.g. infos for a Dialog. These would need a instance/place to host them, the Pool is (ab)used for that. Both are 'compromizes' (to not use a more bad word) and should not exist. (1) should iterate over the Model and do actions. There are even places that use (1) to *change* Items, by casting them to non-const, even RefCounted ones, so having no control over what all might be changed doing so. Since we talk about ca. 100+ places there is no way to get away from this - I can imagine how this happened: The 'poolable' attr traditionally needed for the old binary format was one day 'used' to not need to iterate over the Model, an API was added to access and this usage was copied. Sigh.. It is even used when ODF is loaded: E.g. the FillStyle is imported from XML, interpreted, and put into an ItemSet. Then it gets set at the XShape using UNO API and a *name* -> that name and the Surrogate mechanism is used to find and set the FillStyle at the Model Object. The FillStyle could probably just be set using UNO API and the data directly. The association between Model/Pool and Item is created by the object hosting the Item, these are ItemSets and ItemHolders. Thus it is possible to register these at the Pool. This allows to iterate and collect the Items associated with the Pool and keep the Surrogate mechanism alive. This is the main change done here. It limits the registrations to Items for which (at the Pool) the NeedsPoolRegistration is set, also Item-independent. Speed is okay, I saw no big changes in my tests here. The registration is just pointers, no ownership or RefCounting needed here. The advantage is that Items get closer to be shared office-wide, they can be referenced by multiple ItemSets (RefCnt) associated with different Pools/Models. NOTE: This is not true for SfxSetItems, these are and will stay Pool-dependent due to their need to a Pool in the contained ItemSet. Note that we have ca. six deivations of SfxSetItem, but ca. 500+ Item derivations, so not too bad. For the usages of Surrogates to change existing, RefCounted Items: These can now at least be changed - if they show up to be problematic - to iterate over the registered ItemSets and change Items there the correct way: Set a changed one at the ItemSet. That also allows Objects to *react* on ItemChanges, there is no way to do that with the existing 'compromize'... UnitTests show that this already works well for SC and SD, but SW has still some issues. I will put this to gerrit now, but there will be additional work. A involved problem is the current DefaultItem handling and the state the Pool implementation is in. E.g. StaticDefaults are not really static, Pools hard-delete the DefaultItems (forcing the RefCnt to zero to not have the destructor complain) and other quirks. Looking at that right now, hoping to get this change done without having to change that too much. I thought about adapting PoolItemTest to this, but it is only related to DirectPutItemInPool which is mostly gone and hopefully completely soon. Nonetheless I adapted that mechanism to use a list of SfxPoolItemHolder at the Pool. That makes it safe and abandons the need for indirect garbage collection removal at the Pool. Change-Id: Ib47f21dafa989202930919eace5f7e9c5632ce96 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/161896 Tested-by: Jenkins Reviewed-by: Armin Le Grand <Armin.Le.Grand@me.com>
Compiler plugins
Overview
This directory contains code for compiler plugins. These are used to perform additional actions during compilation (such as additional warnings) and also to perform mass code refactoring.
Currently only the Clang compiler is supported http://wiki.documentfoundation.org/Development/Clang.
Usage
Compiler plugins are enabled automatically by --enable-dbgutil if Clang headers
are found or explicitly using --enable-compiler-plugins.
Functionality
There are two kinds of plugin actions:
- compile checks - these are run during normal compilation
- rewriters - these must be run manually and modify source files
Each source has a comment saying whether it's compile check or a rewriter and description of functionality.
Compile Checks
Used during normal compilation to perform additional checks. All warnings and errors are marked '[loplugin]' in the message.
Rewriters
Rewriters analyse and possibly modify given source files.
Usage: make COMPILER_PLUGIN_TOOL=<rewriter_name>
Additional optional make arguments:
-
it is possible to also pass
FORCE_COMPILE=allto make to trigger rebuild of all source files, even those that are up to date. FORCE_COMPILE takes a list of gbuild targets specifying where to run the rewriter ('all' means everything, '-' prepended means to not enable, '/' appended means everything in the directory; there is no ordering, more specific overrides more general, and disabling takes precedence). Example: FORCE_COMPILE="all -sw/ -Library_sc" -
UPDATE_FILES=<scope>- limits which modified files will be actually written back with the changesmainfile- only the main.cxxfile will be modified (default)all- all source files involved will be modified (possibly even header files from other LO modules), 3rd party header files are however never modified<module>- only files in the given LO module (toplevel directory) will be modified (including headers)
Modifications will be written directly to the source files.
Some rewriter plugins are dual-mode and can also be used in a non-rewriting mode
in which they emit warnings for problematic code that they would otherwise
automatically rewrite. When any rewriter is enabled explicitly via make COMPILER_PLUGIN_TOOL=<rewriter_name> it works in rewriting mode (and all other
plugins are disabled), but when no rewriter is explicitly enabled (i.e., just
make), all dual-mode rewriters are enabled in non-rewriting mode (along with
all non-rewriter plugins; and all non--dual-mode plugins are disabled). The
typical process to use such a dual-mode rewriter X in rewriting mode is
make COMPILER_PLUGIN_WARNINGS_ONLY=X \
&& make COMPILER_PLUGIN_TOOL=X FORCE_COMPILE=all UPDATE_FILES=all
which first generates a full build without failing due to warnings from plugin
X in non-rewriting mode (in case of --enable-werror) and then repeats the build
in rewriting mode (during which no object files are generate).