Not having settings directly stored in .vscode directory in the repository/having the files ignored there is a problem when you build in a separate builddirectory and you regularly do a full reset of your sourcedir using "git clean -fdx" and similar. If you had any folder-settings, you'd lose them that way. VS Code doesn't really have a mechanism to include and then extend repository defaults, but it has three different tiers where settings are pulled from: folder, workspace and user For LibreOffice core repository there are no folder settings as our .vscode is not populated (or at least it is not stable), a user can of course place a settings.json or other configuration files in their checkout, just with the "git clean" problem mentioned above. This patch adds a workspace configuration - that file can be stored anywhere and instead references the folders to use as configuration items. If you want to add your own launch configuration or tasks: you can just store it on your desktop, and can completely wipe out your builddir as well as prune your srcdir - if you reuse the same paths for your next build, you can simply reopen that workspace file and have all your settings applied. Having it part of the core repository and created by configure from the template is thus just a convenience thing - it has a launch-in-debugger rule and settings for code search/browsing that should be all that's needed/all that's specific to LibreOffice at least. Change-Id: I8625d83d0c30c2668b99ec672c651c3d35258ca5 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/107655 Reviewed-by: Ilmari Lauhakangas <ilmari.lauhakangas@libreoffice.org> Reviewed-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com> Tested-by: Christian Lohmaier <lohmaier+LibreOffice@googlemail.com>
LibreOffice
LibreOffice is an integrated office suite based on copyleft licenses and compatible with most document formats and standards. Libreoffice is backed by The Document Foundation, which represents a large independent community of enterprises, developers and other volunteers moved by the common goal of bringing to the market the best software for personal productivity. LibreOffice is open source, and free to download, use and distribute.
A quick overview of the LibreOffice code structure.
Overview
You can develop for LibreOffice in one of two ways, one recommended and one much less so. First the somewhat less recommended way: it is possible to use the SDK to develop an extension, for which you can read the API docs here and here. This re-uses the (extremely generic) UNO APIs that are also used by macro scripting in StarBasic.
The best way to add a generally useful feature to LibreOffice is to work on the code base however. Overall this way makes it easier to compile and build your code, it avoids any arbitrary limitations of our scripting APIs, and in general is far more simple and intuitive - if you are a reasonably able C++ programmer.
The build chain and runtime baselines
These are the current minimal operating system and compiler versions to run and compile LibreOffice, also used by the TDF builds:
- Windows:
- Runtime: Windows 7
- Build: Cygwin + Visual Studio 2019 version 16.4
- macOS:
- Runtime: 10.10
- Build: 10.14.4 + Xcode 11.3
- Linux:
- Runtime: RHEL 7 or CentOS 7
- Build: either GCC 7.0.0; or Clang 5.0.2 with libstdc++ 7.3.0
- iOS (only for LibreOfficeKit):
- Runtime: 11.4 (only support for newer i devices == 64 bit)
- Build: Xcode 9.3 and iPhone SDK 11.4
- Android:
- Build: NDK r19c and SDK 22.6.2
If you want to use Clang with the LibreOffice compiler plugins, the minimal version of Clang is 5.0.2. Since Xcode doesn't provide the compiler plugin headers, you have to compile your own Clang to use them on macOS.
You can find the TDF configure switches in the distro-configs/ directory.
To setup your initial build environment on Windows and macOS, we provide the LibreOffice Development Environment (LODE) scripts.
For more information see the build instructions for your platform in the TDF wiki.
The important bits of code
Each module should have a README file inside it which has some
degree of documentation for that module; patches are most welcome to
improve those. We have those turned into a web page here:
However, there are two hundred modules, many of them of only peripheral interest for a specialist audience. So - where is the good stuff, the code that is most useful. Here is a quick overview of the most important ones:
| Module | Description |
|---|---|
| sal/ | this provides a simple System Abstraction Layer |
| tools/ | this provides basic internal types: 'Rectangle', 'Color' etc. |
| vcl/ | this is the widget toolkit library and one rendering abstraction |
| framework | UNO framework, responsible for building toolbars, menus, status bars, and the chrome around the document using widgets from VCL, and XML descriptions from /uiconfig/ files |
| sfx2/ | legacy core framework used by Writer/Calc/Draw: document model / load/save / signals for actions etc. |
| svx/ | drawing model related helper code, including much of Draw/Impress |
Then applications
| Module | Description |
|---|---|
| desktop/ | this is where the 'main' for the application lives, init / bootstrap. the name dates back to an ancient StarOffice that also drew a desktop |
| sw/ | Writer |
| sc/ | Calc |
| sd/ | Draw / Impress |
There are several other libraries that are helpful from a graphical perspective:
| Module | Description |
|---|---|
| basegfx/ | algorithms and data-types for graphics as used in the canvas |
| canvas/ | new (UNO) canvas rendering model with various backends |
| cppcanvas/ | C++ helper classes for using the UNO canvas |
| drawinglayer/ | View code to render drawable objects and break them down into primitives we can render more easily. |
Rules for #include directives (C/C++)
Use the "..." form if and only if the included file is found next to the
including file. Otherwise, use the <...> form. (For further details, see the
mail Re: C[++]: Normalizing include syntax ("" vs
<>).)
The UNO API include files should consistently use double quotes, for the benefit of external users of this API.
loplugin:includeform (compilerplugins/clang/includeform.cxx) enforces these rules.
Finding out more
Beyond this, you can read the README files, send us patches, ask
on the mailing list libreoffice@lists.freedesktop.org (no subscription
required) or poke people on IRC #libreoffice-dev on irc.freenode.net -
we're a friendly and generally helpful mob. We know the code can be
hard to get into at first, and so there are no silly questions.