libgltf: Fix build on windows x64 bit

Change-Id: Ie467540f17b9c7240cada6b55daa96820c6c02a1
Reviewed-on: https://gerrit.libreoffice.org/14542
Tested-by: Michael Stahl <mstahl@redhat.com>
Reviewed-by: Michael Stahl <mstahl@redhat.com>
This commit is contained in:
David Ostrovsky
2015-02-19 20:32:41 +00:00
committed by Michael Stahl
parent 4928809170
commit ac06ab2638
4 changed files with 113 additions and 2 deletions
+1 -1
View File
@@ -3419,7 +3419,7 @@ $(call gb_LinkTarget_set_include,$(1),\
ifeq ($(COM),MSC)
$(call gb_LinkTarget_add_libs,$(1),\
$(call gb_UnpackedTarball_get_dir,libgltf)/build/win32/$(if $(MSVC_USE_DEBUG_RUNTIME),Debug/libgltf.lib,Release/libgltf.lib) \
$(call gb_UnpackedTarball_get_dir,libgltf)/build/win32/$(wnt_arch_subdir_optional)$(if $(MSVC_USE_DEBUG_RUNTIME),Debug/libgltf.lib,Release/libgltf.lib) \
)
else
$(call gb_LinkTarget_add_libs,$(1),\
+1 -1
View File
@@ -40,7 +40,7 @@ endif
$(call gb_ExternalProject_get_state_target,libgltf,build) :
$(call gb_ExternalProject_run,build,\
msbuild.exe libgltf.vcxproj \
msbuild.exe libgltf.vcxproj /p:Platform=$(if $(filter INTEL,$(CPUNAME)),Win32,x64) \
/p:Configuration=$(if $(MSVC_USE_DEBUG_RUNTIME),Debug,Release) \
$(if $(filter 120,$(VCVER)),/p:PlatformToolset=v120 /p:VisualStudioVersion=12.0 /ToolsVersion:12.0) \
$(if $(filter 110,$(VCVER)),/p:PlatformToolset=$(if $(filter 80,$(WINDOWS_SDK_VERSION)),v110,v110_xp) \
+1
View File
@@ -17,6 +17,7 @@ $(eval $(call gb_UnpackedTarball_set_patchlevel,libgltf,1))
$(eval $(call gb_UnpackedTarball_add_patches,libgltf,\
external/libgltf/libgltf-msvc-disable-sse2.patch.1 \
external/libgltf/libgltf-msvc-x64.patch.1 \
))
# vim: set noet sw=4 ts=4:
+110
View File
@@ -0,0 +1,110 @@
diff -ur libgltf.org/build/win32/libgltf.vcxproj libgltf/build/win32/libgltf.vcxproj
--- libgltf.org/build/win32/libgltf.vcxproj 2015-02-18 21:36:34.059042700 +0100
+++ libgltf/build/win32/libgltf.vcxproj 2015-02-18 21:38:07.969414000 +0100
@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\inc\libgltf.h" />
@@ -56,6 +64,12 @@
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
@@ -63,15 +77,28 @@
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>StaticLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v110</PlatformToolset>
+ </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -86,6 +113,19 @@
<AdditionalDependencies>opengl32.lib;glew32.lib;$(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>..\..\inc;$(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <AdditionalLibraryDirectories>$(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;glew32.lib;$(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
@@ -105,6 +145,25 @@
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <WarningLevel>Level4</WarningLevel>
+ <Optimization>MaxSpeed</Optimization>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <AdditionalIncludeDirectories>..\..\inc;$(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <WholeProgramOptimization>false</WholeProgramOptimization>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <AdditionalDependencies>opengl32.lib;glew32.lib;$(AdditionalDependencies)</AdditionalDependencies>
+ <SubSystem>Windows</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>