Use toRadians on Degree10

Change-Id: Ib0a53f1dd9c7dd2011041c1c8a6923a64ff6d0f8
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/125581
Tested-by: Jenkins
Reviewed-by: Mike Kaganski <mike.kaganski@collabora.com>
This commit is contained in:
Mike Kaganski
2021-11-19 21:46:06 +01:00
parent 2a605bdd15
commit 13ff493f1d
+4 -4
View File
@@ -68,7 +68,7 @@ void GradTransformer::GradToVec(GradTransGradient const & rG, GradTransVector& r
if(rG.aGradient.GetAngle())
{
const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle().get() / 10.0);
const double fAngle = toRadians(rG.aGradient.GetAngle());
const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle));
aStartPos *= aTransformation;
@@ -91,7 +91,7 @@ void GradTransformer::GradToVec(GradTransGradient const & rG, GradTransVector& r
if(rG.aGradient.GetAngle())
{
const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle().get() / 10.0);
const double fAngle = toRadians(rG.aGradient.GetAngle());
const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle));
aStartPos *= aTransformation;
@@ -115,7 +115,7 @@ void GradTransformer::GradToVec(GradTransGradient const & rG, GradTransVector& r
if(rG.aGradient.GetAngle())
{
const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle().get() / 10.0);
const double fAngle = toRadians(rG.aGradient.GetAngle());
const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle));
aStartPos *= aTransformation;
@@ -150,7 +150,7 @@ void GradTransformer::GradToVec(GradTransGradient const & rG, GradTransVector& r
if(rG.aGradient.GetAngle())
{
const double fAngle = basegfx::deg2rad(rG.aGradient.GetAngle().get() / 10.0);
const double fAngle = toRadians(rG.aGradient.GetAngle());
const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle));
aStartPos *= aTransformation;