Files
libreoffice-translations-we…/translations/source/es/svx/source/engine3d.po
2011-10-08 17:31:23 +02:00

675 lines
20 KiB
Plaintext

#. extracted from svx/source/engine3d.oo
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://qa.openoffice.org/issues/enter_bug.cgi?comment=&component=l10n&form_name=enter_issue&short_desc=Localization+issue+in+file%3A+svx%2Fsource%2Fengine3d.oo&subcomponent=ui\n"
"POT-Creation-Date: 2011-10-07 14:45+0200\n"
"PO-Revision-Date: 2011-05-03 18:35+0200\n"
"Last-Translator: Alexandro <jza@openoffice.org>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Translate Toolkit 1.8.1\n"
"X-Accelerator-Marker: ~\n"
#: float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_GEO.imagebutton.quickhelptext"
msgid "Geometry"
msgstr "Geometría"
#: float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_REPRESENTATION.imagebutton.quickhelptext"
msgid "Shading"
msgstr "Representación"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT.imagebutton.quickhelptext"
msgid "Illumination"
msgstr "Iluminación"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEXTURE.imagebutton.quickhelptext"
msgid "Textures"
msgstr "Texturas"
#: float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MATERIAL.imagebutton.quickhelptext"
msgid "Material"
msgstr "Material"
#: float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_UPDATE.imagebutton.quickhelptext
msgid "Update"
msgstr "Actualizar"
#: float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_ASSIGN.imagebutton.quickhelptext
msgid "Assign"
msgstr "Asignar"
#: float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_CHANGE_TO_3D.imagebutton.quickhelptext
msgid "Convert to 3D"
msgstr "Convertir en 3D"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LATHE_OBJ.imagebutton.quickhelptext
msgid "Convert to Lathe Object"
msgstr "Convertir en cuerpo de rotación"
#: float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_PERSPECTIVE.imagebutton.quickhelptext
msgid "Perspective On/Off"
msgstr "Activar/desactivar perspectiva"
#: float3d.src#RID_SVXFLOAT_3D.FL_GEOMETRIE.fixedline.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_GEOMETRIE.fixedline.text"
msgid "Geometry"
msgstr "Geometría"
#: float3d.src#RID_SVXFLOAT_3D.FT_PERCENT_DIAGONAL.fixedtext.text
msgid "R~ounded edges"
msgstr "Bordes r~edondeados"
#: float3d.src#RID_SVXFLOAT_3D.FT_BACKSCALE.fixedtext.text
msgid "~Scaled depth"
msgstr "~Profundidad escalada"
#: float3d.src#RID_SVXFLOAT_3D.FT_END_ANGLE.fixedtext.text
msgid "~Rotation angle"
msgstr "Ángulo de ~rotación"
#: float3d.src#RID_SVXFLOAT_3D.MTR_END_ANGLE.metricfield.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.MTR_END_ANGLE.metricfield.text"
msgid " degree(s)"
msgstr " grado(s)"
#: float3d.src#RID_SVXFLOAT_3D.FT_DEPTH.fixedtext.text
msgid "~Depth"
msgstr "~Profundidad"
#: float3d.src#RID_SVXFLOAT_3D.FL_SEGMENTS.fixedline.text
msgid "Segments"
msgstr "Segmentos"
#: float3d.src#RID_SVXFLOAT_3D.FT_HORIZONTAL.fixedtext.text
msgid "~Horizontal"
msgstr "~Horizontal"
#: float3d.src#RID_SVXFLOAT_3D.FT_VERTICAL.fixedtext.text
msgid "~Vertical"
msgstr "~Vertical"
#: float3d.src#RID_SVXFLOAT_3D.FL_NORMALS.fixedline.text
msgid "Normals"
msgstr "Normales"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_OBJ.imagebutton.quickhelptext"
msgid "Object-Specific"
msgstr "Específico del objeto"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_FLAT.imagebutton.quickhelptext"
msgid "Flat"
msgstr "Plano"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_SPHERE.imagebutton.quickhelptext
msgid "Spherical"
msgstr "Esférico"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_NORMALS_INVERT.imagebutton.quickhelptext
msgid "Invert Normals"
msgstr "Invertir los normales"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TWO_SIDED_LIGHTING.imagebutton.quickhelptext
msgid "Double-Sided Illumination"
msgstr "Iluminación en dos lados"
#: float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_DOUBLE_SIDED.imagebutton.quickhelptext
msgid "Double-Sided"
msgstr "Doble página"
#: float3d.src#RID_SVXFLOAT_3D.FT_SHADEMODE.fixedtext.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.FT_SHADEMODE.fixedtext.text"
msgid "~Mode"
msgstr "~Modo"
#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.1.stringlist.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.1.stringlist.text"
msgid "Flat"
msgstr "Plano"
#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.2.stringlist.text
msgid "Phong"
msgstr "Phong"
#: float3d.src#RID_SVXFLOAT_3D.LB_SHADEMODE.3.stringlist.text
msgid "Gouraud"
msgstr "Gouraud"
#: float3d.src#RID_SVXFLOAT_3D.FL_SHADOW.fixedline.text
msgid "Shadow"
msgstr "Sombra"
#: float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_SHADOW_3D.imagebutton.quickhelptext
msgid "3D Shadowing On/Off"
msgstr "Activar/desactivar sombra 3D"
#: float3d.src#RID_SVXFLOAT_3D.FT_SLANT.fixedtext.text
msgid "S~urface angle"
msgstr "Ángulo de s~uperficie"
#: float3d.src#RID_SVXFLOAT_3D.MTR_SLANT.metricfield.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.MTR_SLANT.metricfield.text"
msgid " degree(s)"
msgstr " grado(s)"
#: float3d.src#RID_SVXFLOAT_3D.FL_CAMERA.fixedline.text
msgid "Camera"
msgstr "Cámara"
#: float3d.src#RID_SVXFLOAT_3D.FT_DISTANCE.fixedtext.text
msgid "~Distance"
msgstr "~Distancia"
#: float3d.src#RID_SVXFLOAT_3D.FT_FOCAL_LENGTH.fixedtext.text
msgid "~Focal length"
msgstr "~Longitud focal"
#: float3d.src#RID_SVXFLOAT_3D.FL_REPRESENTATION.fixedline.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_REPRESENTATION.fixedline.text"
msgid "Shading"
msgstr "Representación"
#: float3d.src#RID_SVXFLOAT_3D.FT_LIGHTSOURCE.fixedtext.text
msgid "~Light source"
msgstr "~Origen de luz"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_1.imagebutton.quickhelptext
msgid "Light Source 1"
msgstr "Fuente de luz 1"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_2.imagebutton.quickhelptext
msgid "Light Source 2"
msgstr "Fuente de luz 2"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_3.imagebutton.quickhelptext
msgid "Light Source 3"
msgstr "Fuente de luz 3"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_4.imagebutton.quickhelptext
msgid "Light Source 4"
msgstr "Fuente de luz 4"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_5.imagebutton.quickhelptext
msgid "Light Source 5"
msgstr "Fuente de luz 5"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_6.imagebutton.quickhelptext
msgid "Light Source 6"
msgstr "Fuente de luz 6"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_7.imagebutton.quickhelptext
msgid "Light Source 7"
msgstr "Fuente de luz 7"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_8.imagebutton.quickhelptext
msgid "Light Source 8"
msgstr "Fuente de luz 8"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_LIGHT_COLOR.imagebutton.quickhelptext"
msgid "Colors Dialog"
msgstr "Diálogo de colores"
#: float3d.src#RID_SVXFLOAT_3D.FT_AMBIENTLIGHT.fixedtext.text
msgid "~Ambient light"
msgstr "Luz ~ambiente"
#: float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_AMBIENT_COLOR.imagebutton.quickhelptext"
msgid "Colors Dialog"
msgstr "Seleccionar color en diálogo de colores"
#: float3d.src#RID_SVXFLOAT_3D.FL_LIGHT.fixedline.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_LIGHT.fixedline.text"
msgid "Illumination"
msgstr "Iluminación"
#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_KIND.fixedtext.text
msgid "~Type"
msgstr "~Tipo"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_LUMINANCE.imagebutton.quickhelptext
msgid "Black & White"
msgstr "Blanco y negro"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_COLOR.imagebutton.quickhelptext
msgid "Color"
msgstr "Color"
#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_MODE.fixedtext.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.FT_TEX_MODE.fixedtext.text"
msgid "~Mode"
msgstr "~Modo"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_REPLACE.imagebutton.quickhelptext
msgid "Only Texture"
msgstr "Solo textura"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_MODULATE.imagebutton.quickhelptext
msgid "Texture and Shading"
msgstr "Textura y sombras"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_BLEND.imagebutton.quickhelptext
msgid "Texture, Shadow and Color"
msgstr "Textura, sombra y color"
#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_PROJECTION_X.fixedtext.text
msgid "~Projection X"
msgstr "~Proyección X"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_X.imagebutton.quickhelptext"
msgid "Object-Specific"
msgstr "Específico del objeto"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_X.imagebutton.quickhelptext"
msgid "Parallel"
msgstr "Paralelo"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_X.imagebutton.quickhelptext"
msgid "Circular"
msgstr "Circular"
#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_PROJECTION_Y.fixedtext.text
msgid "P~rojection Y"
msgstr "P~royección Y"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_OBJECT_Y.imagebutton.quickhelptext"
msgid "Object-Specific"
msgstr "Específico del objeto"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_PARALLEL_Y.imagebutton.quickhelptext"
msgid "Parallel"
msgstr "Paralelo"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_CIRCLE_Y.imagebutton.quickhelptext"
msgid "Circular"
msgstr "Circular"
#: float3d.src#RID_SVXFLOAT_3D.FT_TEX_FILTER.fixedtext.text
msgid "~Filtering"
msgstr "~Filtrado"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_TEX_FILTER.imagebutton.quickhelptext
msgid "Filtering On/Off"
msgstr "Activar/desactivar filtración"
#: float3d.src#RID_SVXFLOAT_3D.FL_TEXTURE.fixedline.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_TEXTURE.fixedline.text"
msgid "Textures"
msgstr "Texturas"
#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_FAVORITES.fixedtext.text
msgid "~Favorites"
msgstr "~Favoritos"
#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.1.stringlist.text
msgid "User-defined"
msgstr "Definido por el usuario"
#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.2.stringlist.text
msgid "Metal"
msgstr "Metal"
#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.3.stringlist.text
msgid "Gold"
msgstr "Oro"
#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.4.stringlist.text
msgid "Chrome"
msgstr "Cromo"
#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.5.stringlist.text
msgid "Plastic"
msgstr "Plástico"
#: float3d.src#RID_SVXFLOAT_3D.LB_MAT_FAVORITES.6.stringlist.text
msgid "Wood"
msgstr "Madera"
#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_COLOR.fixedtext.text
msgid "~Object color"
msgstr "~Color del objeto"
#: float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_MAT_COLOR.imagebutton.quickhelptext"
msgid "Colors Dialog"
msgstr "Seleccionar colores en diálogo de colores"
#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_EMISSION.fixedtext.text
msgid "~Illumination color"
msgstr "~Color de iluminación"
#: float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_EMISSION_COLOR.imagebutton.quickhelptext"
msgid "Colors Dialog"
msgstr "Seleccionar color en diálogo de colores"
#: float3d.src#RID_SVXFLOAT_3D.FL_MAT_SPECULAR.fixedline.text
msgid "Specular"
msgstr "Punto de brillo"
#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_SPECULAR.fixedtext.text
msgid "~Color"
msgstr "~Color"
#: float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.text"
msgid "-"
msgstr "-"
#: float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.quickhelptext
msgctxt "float3d.src#RID_SVXFLOAT_3D.BTN_SPECULAR_COLOR.imagebutton.quickhelptext"
msgid "Colors Dialog"
msgstr "Seleccionar colores en diálogo de colores"
#: float3d.src#RID_SVXFLOAT_3D.FT_MAT_SPECULAR_INTENSITY.fixedtext.text
msgid "I~ntensity"
msgstr "I~ntensidad"
#: float3d.src#RID_SVXFLOAT_3D.FL_MATERIAL.fixedline.text
msgctxt "float3d.src#RID_SVXFLOAT_3D.FL_MATERIAL.fixedline.text"
msgid "Material"
msgstr "Material"
#: float3d.src#RID_SVXFLOAT_3D.dockingwindow.text
msgid "3D Effects"
msgstr "Efectos 3D"
#: float3d.src#RID_SVXFLOAT3D_FAVORITE.string.text
msgid "Favorite"
msgstr "Favorito"
#: float3d.src#RID_SVXFLOAT3D_FIX_X.string.text
msgid "X"
msgstr "X"
#: float3d.src#RID_SVXFLOAT3D_FIX_Y.string.text
msgid "Y"
msgstr "Y"
#: float3d.src#RID_SVXFLOAT3D_FIX_Z.string.text
msgid "Z"
msgstr "Z"
#: float3d.src#RID_SVXFLOAT3D_FIX_R.string.text
msgid "R:"
msgstr "R:"
#: float3d.src#RID_SVXFLOAT3D_FIX_G.string.text
msgid "G:"
msgstr "V:"
#: float3d.src#RID_SVXFLOAT3D_FIX_B.string.text
msgid "B:"
msgstr "A:"
#: float3d.src#RID_SVXFLOAT3D_COLOR_LIGHT_PRE.string.text
msgid "Color Light Preview"
msgstr "Vista previa color claro"
#: string3d.src#RID_SVX_3D_CREATE_LATHE.string.text
msgid "Create 3D rotation object"
msgstr "Crear objeto de rotación 3D"
#: string3d.src#RID_SVX_3D_UNDO_EXCHANGE_PASTE.string.text
msgid "Insert object(s)"
msgstr "Insertar objeto(s)"
#: string3d.src#RID_SVX_3D_UNDO_SEGMENTS.string.text
msgid "Number of segments"
msgstr "Número de segmentos"
#: string3d.src#RID_SVX_3D_UNDO_DEEPTH.string.text
msgid "Object depth"
msgstr "Profundidad del objeto"
#: string3d.src#RID_SVX_3D_UNDO_FOCAL.string.text
msgid "Focal length"
msgstr "Distancia focal"
#: string3d.src#RID_SVX_3D_UNDO_CAMPOS.string.text
msgid "Camera position"
msgstr "Posición de la cámara"
#: string3d.src#RID_SVX_3D_UNDO_ROTATE.string.text
msgid "Rotate 3D object"
msgstr "Rodar un objeto 3D"
#: string3d.src#RID_SVX_3D_UNDO_EXTRUDE.string.text
msgid "Create extrusion object"
msgstr "Crear un objeto de extrusión"
#: string3d.src#RID_SVX_3D_UNDO_LATHE.string.text
msgid "Create rotation object"
msgstr "Crear cuerpo de rotación"
#: string3d.src#RID_SVX_3D_UNDO_BREAK_LATHE.string.text
msgid "Split 3D object"
msgstr "Quebrar objeto 3D"
#: string3d.src#RID_SVX_3D_UNDO_ATTRIBUTES.string.text
msgid "3D Attributes"
msgstr "Atributos en 3D"