Files
odfstudio/slideshow
Gabor Kelemen e12fa18c69 tdf#42949 Simplify use of rtl::math::approxEqual in include/basegfx/
Turns out we can save about 500Mb of preprocessor input if we use
rtl_math_approxEqual from rtl/math.h instead of its C++ wrapper
rtl::math::approxEqual from rtl/math.hxx

and manage the fallout accordingly.

Before:
bin/includebloat.awk | head
sum total bytes included (excluding system headers): 19017296671

After:
$ bin/includebloat.awk | head
sum total bytes included (excluding system headers): 18535432672

Change-Id: I1691171f3a309405a7099882ad9989d147f59118
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/92508
Tested-by: Jenkins
Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
2020-04-22 15:36:50 +02:00
..
…
2020-01-25 07:06:10 +01:00
…
…
2019-07-15 14:00:00 +02:00
2019-07-15 14:00:00 +02:00
…

The Impress slideshow engine

== 3D transitions ==

The 3D transitions are slideshow transition engine using OpenGL and
are located in slideshow/source/engine/OGLTrans/. They were initially
written by GSOC student Shane.M.Mathews. Radek has later polished the
code a bit, added few new 3D transitions, added infrastructure for
vertex and fragment shaders. Wrote few transitions with fragment shader
too.