Turns out we can save about 500Mb of preprocessor input if we use rtl_math_approxEqual from rtl/math.h instead of its C++ wrapper rtl::math::approxEqual from rtl/math.hxx and manage the fallout accordingly. Before: bin/includebloat.awk | head sum total bytes included (excluding system headers): 19017296671 After: $ bin/includebloat.awk | head sum total bytes included (excluding system headers): 18535432672 Change-Id: I1691171f3a309405a7099882ad9989d147f59118 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/92508 Tested-by: Jenkins Reviewed-by: Miklos Vajna <vmiklos@collabora.com>
The Impress slideshow engine == 3D transitions == The 3D transitions are slideshow transition engine using OpenGL and are located in slideshow/source/engine/OGLTrans/. They were initially written by GSOC student Shane.M.Mathews. Radek has later polished the code a bit, added few new 3D transitions, added infrastructure for vertex and fragment shaders. Wrote few transitions with fragment shader too.