The number of colors displayed in the ColorIconView
in ColorWindow depends on the selected palette.
When the popup is shown for the first time, its
size is calculated based on the size of the
widgets it contains, and the size of the weld::IconView
used for ColorIconView is in turn based on the number
of colors in the initial palette.
If the initial palette has few (or no) colors,
switching to a palette with many colors results
in the need for the weld::IconView to use more
space than previously to show the additional items,
but since the popup doesn't resize, it remains at
its initial size and the selection of colors is
inconvenient or even impossible.
Avoid the problem by ensuring the ColorIconView
has a minimum height of at least 200 pixels.
Before the switch to ColorIconView in
commit a4d5983b4e
Author: Michael Weghorn <m.weghorn@posteo.de>
Date: Fri Jun 5 11:48:54 2026 +0200
tdf#130857 Port ColorWindow from SvxColorValueSet to ColorIconView
, the SvxColorValueSet widget in use previously
was always set to a fixed size altogether.
Change-Id: I7b24dd823083891126cf7b4d0ebe1914c1e0cc87
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/211565
Tested-by: Jenkins
Reviewed-by: Michael Weghorn <m.weghorn@posteo.de>
Graphics Related Helper Code
Contains graphics related helper code. Lots of the draw and impress code is in this shared library.
-
xoutdevthis is where a lot of the work would happen to move to the canvas. (what does that mean?)
-
svdrawtransparent gradient stuff. [seriously? surely much more, too]
SdrObject
The shapes you can see in LibreOffice (like rectangle, etc.) are SdrObjects. They are declared as a hierarchy:
SdrObject <- SdrAttrObj <- E3dObject <- E3dCompoundObject <- E3dCubeObj
^ ^ ^ ^ ^ | | ^ ^
| | | | | | | | +--- E3dExtrudeObj
| | | | | | | +----- E3dLatheObj
| | | | | | +------- E3dPolygonObj
| | | | | +--------- E3dSphereObj
| | | | +--- E3dScene...
| | | |
| | | +--- SdrTextObj <- SdrObjCustomShape...
| | | ^ ^ ^ ^ ^
| | | | | | | +--- SdrEdgeObj...
| | | | | | +----- SdrMeasureObj...
| | | | | +------- SdrPathObj...
| | | | +--------- SdrRectObj...
| | | +----------- SdrTableObj...
| | +--- SdrObjGroup...
| + ---- SdrPageObj...
+------- SdrVirtObj...
The above is incomplete of course.
SdrModel / SdrView
Copied from svdview.hxx:
First of all the app creates a SdrModel.
Then it opens a Win and creates a SdrView.
ShowSdrPage() announces a page at SdrView.
It's possible to show SdrView in any Wins at once.
SdrView can show as many Wins as it wants at once. Pages are announced
or checked out with the help of ShowSdrPage()/HideSdrPage(). For every announced
page there is a SdrPageView instance in container aPages. If more than one page
is showed, you have to pay attention that the offset parameter of ShowSdrPage()
is conformed to the size of the page (to prevent overlapping of two pages).
SdrView itself is inherited from many objects in a chain of inheritance (all
that starts with SdrPaintView - that is itself inherited from few classes
too):
SdrPaintView <- SdrSnapView <- SdrMarkView <- SdrEditView <- SdrPolyEditView
^
+----------------------------------------------------------------+
|
SdrGlueEditView <- SdrObjEditView <- SdrExchangeView <- SdrDragView
^
+----------------------------------------------------------------+
|
SdrCreateView <- SdrView
From SdrView on, it is not flat, but a real hierarchy again.
Drawing Layer / SdrObject(s)
See drawinglayer/README.md for general information about drawinglayer.
Below is the class diagram that comes from https://web.archive.org/web/20160827020830if_/http://www.openoffice.org:80/marketing/ooocon2006/presentations/wednesday_g11.odp slide number 6.
.------- Model --------------. .------- View -----------------------------------------.
| SdrObject - ViewContact | 1..* | ViewObjectContact |
| getChild() |------| getPrimitiveList() -----> Object(s) ---> SdrView |
| getVOC() | | getRecPrimitiveList() Contact |
| getViewInd... | |________|_____________________________________________|
| ...ependentPrimitiveList() | |
|____________________________| generates
| ______
V / |
.----------------------. |
| basePrimitive | |
| getRange() |<---'
| getDecomposition() |
|______________________|
For SdrObjects, there are own DrawingLayer primitives in
svx/source/sdr/primitive2d
The ViewContact / ViewObject / ViewObjectContact are in svx/source/sdr/contact
Decomposes the SdrObjects, and does all sort of operations on them.
If the number of visualizable objects (e.g. SdrObjects) is X, and the number of
SdrViews is Y, then:
- there are
XViewContactinstances (1:1 relation with a visualizable object) - there are
YObjectContactinstances (1:1 relation with anSdrView) - there are
X*YViewObjectContactinstances (1:N relation to both visualizable objects andSdrViews)