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odfstudio/toolkit/qa/cppunit/a11y/AccessibilityTools.hxx
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Colomban Wendling d2a5b4bc0b toolkit: convert AccessibleStatusBar test to C++
Just translate the test and add required or handy CppUnit helpers.

Change-Id: Ib8ccd3490876c6302cca85e69f4d61600f7aec84
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/133844
Tested-by: Jenkins
Tested-by: Caolán McNamara <caolanm@redhat.com>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
2022-06-08 12:51:01 +02:00

159 lines
7.1 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <functional>
#include <string>
#include <cppunit/TestAssert.h>
#include <com/sun/star/accessibility/AccessibleEventObject.hpp>
#include <com/sun/star/accessibility/XAccessible.hpp>
#include <com/sun/star/accessibility/XAccessibleContext.hpp>
#include <com/sun/star/accessibility/XAccessibleStateSet.hpp>
class AccessibilityTools
{
public:
/** Maximum number of children to work on. This is especially useful for
* Calc which has a million elements, if not more. */
static const sal_Int32 MAX_CHILDREN = 500;
static css::uno::Reference<css::accessibility::XAccessibleContext>
getAccessibleObjectForRole(const css::uno::Reference<css::accessibility::XAccessible>& xacc,
sal_Int16 role);
static bool equals(const css::uno::Reference<css::accessibility::XAccessible>& xacc1,
const css::uno::Reference<css::accessibility::XAccessible>& xacc2);
static bool equals(const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx1,
const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx2);
static bool equals(const css::uno::Reference<css::accessibility::XAccessibleStateSet>& xsts1,
const css::uno::Reference<css::accessibility::XAccessibleStateSet>& xsts2);
static OUString getRoleName(const sal_Int16 role);
static OUString getStateName(const sal_Int16 state);
static OUString getEventIdName(const sal_Int16 event_id);
template <typename T> static std::string debugString(const css::uno::Reference<T>& x)
{
return debugString(x.get());
}
template <typename T> static std::string debugString(const T& x) { return debugString(&x); }
template <typename T> static std::string debugString(const T* p)
{
/* only the forwarding to debugName() might actually dereference @c p,
* and we rely on specializations to be as constant as possible and not
* violate the cast here. In practice it'll be the case for all types
* handle if we carefully write the specializations. In most case the
* specialization could take a const itself if the methods were
* properly marked const, but well. */
return debugString(const_cast<T*>(p));
}
template <typename T> static std::string debugString(T* p)
{
CPPUNIT_NS::OStringStream ost;
ost << "(" << static_cast<const void*>(p) << ")";
if (p != nullptr)
ost << " " << debugName(p);
return ost.str();
}
/**
* @brief Process events until a condition or a timeout
* @param cUntilCallback Callback condition
* @param nTimeoutMs Maximum time in ms to wait for condition
* @returns @c true if the condition was met, or @c false if the timeout
* has been reached.
*
* Processes events until idle, and either until the given condition
* becomes @c true or a timeout is reached.
*
* This is similar to Scheduler::ProcessEventsToIdle() but awaits a
* condition up to a timeout. This is useful if the waited-on condition
* might happen after the first idle time. The timeout helps in case the
* condition is not satisfied in reasonable time.
*
* @p cUntilCallback is called each time the scheduler reaches idle to check
* whether the condition is met.
*
* Example:
* @code
* ProcessEvents([&]() { return taskHasRun; });
* @endcode
*
* @see Scheduler::ProcessEventsToIdle()
*/
static bool Await(const std::function<bool()>& cUntilCallback, sal_uInt64 nTimeoutMs = 3000);
/**
* @brief Process events for a given time
* @param nTimeoutMs Time to dispatch events for
*
* Process events for a given time. This can be useful if waiting is in
* order but there is no actual condition to wait on (e.g. expect
* something *not* to happen). This similar in spirit to
* @c sleep(nTimeoutMs), but dispatches events during the wait.
*
* This function should be used sparsely because waiting a given time is
* rarely a good solution for a problem, but in some specific situations
* there is no better alternative (like, again, waiting for something not
* to happen).
*/
static void Wait(sal_uInt64 nTimeoutMs);
private:
static OUString debugName(css::accessibility::XAccessibleContext* xctx);
static OUString debugName(css::accessibility::XAccessible* xacc);
static OUString debugName(css::accessibility::XAccessibleStateSet* xsts);
static OUString debugName(const css::accessibility::AccessibleEventObject* evobj);
};
CPPUNIT_NS_BEGIN
/* How to generate those automatically? We don't want to match all types
* not to mess up cppunit for types we don't support */
#define AT_ASSERTION_TRAITS(T) \
template <> struct assertion_traits<css::uno::Reference<T>> \
{ \
static bool equal(const css::uno::Reference<T>& x, const css::uno::Reference<T>& y) \
{ \
return AccessibilityTools::equals(x, y); \
} \
\
static std::string toString(const css::uno::Reference<T>& x) \
{ \
return AccessibilityTools::debugString(x); \
} \
}
AT_ASSERTION_TRAITS(css::accessibility::XAccessible);
AT_ASSERTION_TRAITS(css::accessibility::XAccessibleContext);
AT_ASSERTION_TRAITS(css::accessibility::XAccessibleStateSet);
#undef AT_ASSERTION_TRAITS
CPPUNIT_NS_END
/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */