Just translate the test and add required or handy CppUnit helpers. Change-Id: Ib8ccd3490876c6302cca85e69f4d61600f7aec84 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/133844 Tested-by: Jenkins Tested-by: Caolán McNamara <caolanm@redhat.com> Reviewed-by: Caolán McNamara <caolanm@redhat.com>
159 lines
7.1 KiB
C++
159 lines
7.1 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#pragma once
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#include <functional>
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#include <string>
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#include <cppunit/TestAssert.h>
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#include <com/sun/star/accessibility/AccessibleEventObject.hpp>
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#include <com/sun/star/accessibility/XAccessible.hpp>
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#include <com/sun/star/accessibility/XAccessibleContext.hpp>
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#include <com/sun/star/accessibility/XAccessibleStateSet.hpp>
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class AccessibilityTools
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{
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public:
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/** Maximum number of children to work on. This is especially useful for
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* Calc which has a million elements, if not more. */
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static const sal_Int32 MAX_CHILDREN = 500;
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static css::uno::Reference<css::accessibility::XAccessibleContext>
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getAccessibleObjectForRole(const css::uno::Reference<css::accessibility::XAccessible>& xacc,
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sal_Int16 role);
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static bool equals(const css::uno::Reference<css::accessibility::XAccessible>& xacc1,
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const css::uno::Reference<css::accessibility::XAccessible>& xacc2);
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static bool equals(const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx1,
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const css::uno::Reference<css::accessibility::XAccessibleContext>& xctx2);
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static bool equals(const css::uno::Reference<css::accessibility::XAccessibleStateSet>& xsts1,
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const css::uno::Reference<css::accessibility::XAccessibleStateSet>& xsts2);
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static OUString getRoleName(const sal_Int16 role);
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static OUString getStateName(const sal_Int16 state);
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static OUString getEventIdName(const sal_Int16 event_id);
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template <typename T> static std::string debugString(const css::uno::Reference<T>& x)
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{
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return debugString(x.get());
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}
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template <typename T> static std::string debugString(const T& x) { return debugString(&x); }
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template <typename T> static std::string debugString(const T* p)
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{
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/* only the forwarding to debugName() might actually dereference @c p,
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* and we rely on specializations to be as constant as possible and not
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* violate the cast here. In practice it'll be the case for all types
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* handle if we carefully write the specializations. In most case the
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* specialization could take a const itself if the methods were
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* properly marked const, but well. */
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return debugString(const_cast<T*>(p));
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}
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template <typename T> static std::string debugString(T* p)
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{
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CPPUNIT_NS::OStringStream ost;
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ost << "(" << static_cast<const void*>(p) << ")";
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if (p != nullptr)
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ost << " " << debugName(p);
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return ost.str();
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}
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/**
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* @brief Process events until a condition or a timeout
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* @param cUntilCallback Callback condition
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* @param nTimeoutMs Maximum time in ms to wait for condition
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* @returns @c true if the condition was met, or @c false if the timeout
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* has been reached.
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*
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* Processes events until idle, and either until the given condition
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* becomes @c true or a timeout is reached.
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*
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* This is similar to Scheduler::ProcessEventsToIdle() but awaits a
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* condition up to a timeout. This is useful if the waited-on condition
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* might happen after the first idle time. The timeout helps in case the
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* condition is not satisfied in reasonable time.
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*
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* @p cUntilCallback is called each time the scheduler reaches idle to check
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* whether the condition is met.
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*
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* Example:
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* @code
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* ProcessEvents([&]() { return taskHasRun; });
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* @endcode
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*
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* @see Scheduler::ProcessEventsToIdle()
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*/
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static bool Await(const std::function<bool()>& cUntilCallback, sal_uInt64 nTimeoutMs = 3000);
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/**
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* @brief Process events for a given time
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* @param nTimeoutMs Time to dispatch events for
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*
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* Process events for a given time. This can be useful if waiting is in
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* order but there is no actual condition to wait on (e.g. expect
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* something *not* to happen). This similar in spirit to
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* @c sleep(nTimeoutMs), but dispatches events during the wait.
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*
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* This function should be used sparsely because waiting a given time is
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* rarely a good solution for a problem, but in some specific situations
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* there is no better alternative (like, again, waiting for something not
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* to happen).
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*/
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static void Wait(sal_uInt64 nTimeoutMs);
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private:
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static OUString debugName(css::accessibility::XAccessibleContext* xctx);
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static OUString debugName(css::accessibility::XAccessible* xacc);
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static OUString debugName(css::accessibility::XAccessibleStateSet* xsts);
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static OUString debugName(const css::accessibility::AccessibleEventObject* evobj);
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};
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CPPUNIT_NS_BEGIN
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/* How to generate those automatically? We don't want to match all types
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* not to mess up cppunit for types we don't support */
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#define AT_ASSERTION_TRAITS(T) \
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template <> struct assertion_traits<css::uno::Reference<T>> \
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{ \
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static bool equal(const css::uno::Reference<T>& x, const css::uno::Reference<T>& y) \
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{ \
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return AccessibilityTools::equals(x, y); \
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} \
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\
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static std::string toString(const css::uno::Reference<T>& x) \
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{ \
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return AccessibilityTools::debugString(x); \
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} \
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}
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AT_ASSERTION_TRAITS(css::accessibility::XAccessible);
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AT_ASSERTION_TRAITS(css::accessibility::XAccessibleContext);
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AT_ASSERTION_TRAITS(css::accessibility::XAccessibleStateSet);
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#undef AT_ASSERTION_TRAITS
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CPPUNIT_NS_END
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/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */
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