Files
odfstudio/svx
Caolán McNamara 374599f8c2 weld SvxCharacterMap dialog
and SmSymDefineDialog

There's a whole bunch of interrelated stuff which needs to work at the same
time.

add menu support, keyboard support, better mouse support,
a gtk scrollable adaptor to support pseudo scrolling drawing bodge,
plugable uitest support for custom widgets, plugable a11y support
for custom widgets via the existing atk_object_wrapper_new wrapper
for XAccessible

In this specific case, change SvxCharacterMap from something that has an
internal scrollbar to a scrolledwindow where the scrollbar is external, which
drops the need for the a11y impl of SvxCharacterMap to emulate being a scrolled
window and internal table and just needs the table a11y impl

Change-Id: Ia2743d6958021c525a1900154dcbb69ae33fc400
Reviewed-on: https://gerrit.libreoffice.org/52084
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Caolán McNamara <caolanm@redhat.com>
Tested-by: Caolán McNamara <caolanm@redhat.com>
2018-03-30 14:32:12 +02:00
..
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2018-03-30 14:32:12 +02:00
2018-03-30 14:32:12 +02:00
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2018-03-30 14:32:12 +02:00

Contains graphics related helper code. Lots of the draw and impress code is in this shared library.

xoutdev
this is where a lot of wht work would happen to move to the canvas. (what does that mean?)

svdraw
transparent gradient stuff. [seriously? surely much more, too]

== SdrObject ==

The shapes you can see in LibreOffice (like rectangle, etc.) are SdrObjects.
They are declared as a hierarchy:

SdrObject <- SdrAttrObj <- E3dObject <- E3dCompoundObject <- E3dCubeObj
    ^ ^ ^             ^            ^              | | ^ ^
    | | |             |            |              | | | +--- E3dExtrudeObj
    | | |             |            |              | | +----- E3dLatheObj
    | | |             |            |              | +------- E3dPolygonObj
    | | |             |            |              +--------- E3dSphereObj
    | | |             |            +--- E3dScene...
    | | |             |
    | | |             +--- SdrTextObj <- SdrObjCustomShape...
    | | |                   ^ ^ ^ ^ ^
    | | |                   | | | | +--- SdrEdgeObj...
    | | |                   | | | +----- SdrMeasureObj...
    | | |                   | | +------- SdrPathObj...
    | | |                   | +--------- SdrRectObj...
    | | |                   +----------- SdrTableObj...
    | | +--- SdrObjGroup...
    | + ---- SdrPageObj...
    +------- SdrVirtObj...

The above is incomplete of course.

== SdrModel / SdrView ==

Copied from svdview.hxx:

  First of all the app creates a SdrModel.
  Then it opens a Win and creates a SdrView.
  ShowSdrPage() announces a page at SdrView.
  It's possible to show SdrView in any Wins at once.

  SdrView can show as many Wins as it wants at once. Pages are announced
  or checked out with the help of ShowSdrPage()/HideSdrPage(). For every announced
  page there is a SdrPageView instance in container aPages. If more than one page
  is showed, you have to pay attention that the offset parameter of ShowSdrPage()
  is conformed to the size of the page (to prevent overlapping of two pages).

SdrView itself is inherited from many objects in a chain of inheritance (all
that starts with SdrPaintView - that is itself inherited from few classes
too):

SdrPaintView <- SdrSnapView <- SdrMarkView <- SdrEditView <- SdrPolyEditView
                                                                   ^
  +----------------------------------------------------------------+
  |
  SdrGlueEditView <- SdrObjEditView <- SdrExchangeView <- SdrDragView
                                                                   ^
  +----------------------------------------------------------------+
  |
  SdrCreateView <- SdrView

From SdrView on, it is not flat, but a real hierarchy again.

== Drawing Layer / SdrObject(s) ==

See drawinglayer/README for general information about drawinglayer.

Below is the class diagram that comes from
http://www.openoffice.org/marketing/ooocon2006/presentations/wednesday_g11.odp,
slide number 6.

.------- Model --------------.      .------- View -----------------------------------------.
| SdrObject - ViewContact    | 1..* | ViewObjectContact                                    |
|              getChild()    |------|    getPrimitiveList()  -----> Object(s) ---> SdrView |
|              getVOC()      |      |    getRecPrimitiveList()      Contact                |
|              getViewInd... |      |________|_____________________________________________|
| ...ependentPrimitiveList() |               |
|____________________________|            generates
                                             |           ______
                                             V          /      |
                                   .----------------------.    |
                                   | basePrimitive        |    |
                                   |   getRange()         |<---'
                                   |   getDecomposition() |
                                   |______________________|

For SdrObjects, there are own DrawingLayer primitives in
svx/source/sdr/primitive2d

The ViewContact / ViewObject / ViewObjectContact are in svx/source/sdr/contact
Decomposes the SdrObjects, and does all sort of operations on them.

If the number of visualizable objects (e.g. SdrObjects) is X, and the number of
SdrViews is Y, then:

- there are X ViewContact instances (1:1 relation with a visualizable object)
- there are Y ObjectContact instances (1:1 relation with an SdrView)
- there are X*Y ViewObjecContact instances (1:N relation to both
  visualizable objects and SdrViews)