Until now the 'local' StyleSheet got set, but that may not be the same as the original. It was/gets identified just by searching by name and type, not comparing content. What to do? We could... (a) the Style-Friendly way: - check if StyleSheet is identical - if not, create a new in-between StyleSheet hosting missing Items - if yes, use, done. (b) the pragmatic/practical way: - Just hard-attribute the Items that are detected as different similar to what BurnInStyleSheetAttributes does/did, but only for a view differing Items (b) is the most simple for now, but will lead to more hard attributes. The other possibilities will be better in the long term. For now, I will use (b). Note that there are more cases in that VERY complex and grown stuff emerging from SdDrawDocument::PasteBookmarkAsPage. More things will need to be fixed, see this as a 1st step. Needed to adapt postProcessAfterCloneToDifferentModel due to UT testTdf96206 failing, see comment there for details. That 1st implementation showed weaknesses with those Items critical and only on MasterPages, so decided to give up on that and implement ContentCompare to SdPage::Equals. That was easier than thought: No parameter needed, only used by InsertBookmarkAsPage_FindDuplicateLayouts::operator(). Thus, SdPage::Equals needs no change, just SdrObject::Equals. Due to still problems with Items corrected in Objects on MasterPages I will for now exclude this. Could now isolate remaining problems, these are defaults and/or PresObj things on MasterPages. Important is that I can completely correct all Items for all Objects in postProcessAfterCloneToDifferentModel. I can react to these false-positives in the ContentCompare in SdrObject::Equals. Signed-off-by: Armin Le Grand (collabora) <Armin.LeGrand@collabora.com> Change-Id: I10e17c8d6a893dbe92ab716182f07bafce1f3284 Reviewed-on: https://gerrit.collaboraoffice.com/c/online/+/6595 Tested-by: Jenkins CPCI <releng@collaboraoffice.com> Reviewed-by: Armin Le Grand <armin.legrand@collabora.com> (cherry picked from commit 92ffaeac04c5c8586006b026f29ce12fba3674f1) Reviewed-on: https://gerrit.libreoffice.org/c/core/+/211729 Tested-by: Jenkins Reviewed-by: Xisco Fauli <xiscofauli@libreoffice.org>
894 lines
24 KiB
C++
894 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#include <sal/config.h>
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#include <cstdlib>
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#include <svx/strings.hrc>
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#include <svx/dialmgr.hxx>
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#include <svx/svditer.hxx>
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#include <svx/svdobjkind.hxx>
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#include <svx/svdpage.hxx>
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#include <svx/scene3d.hxx>
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#include <svx/svdtrans.hxx>
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#include <sdr/properties/e3dsceneproperties.hxx>
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#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
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#include <svx/svddrag.hxx>
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#include "helperminimaldepth3d.hxx"
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#include <algorithm>
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#include <drawinglayer/geometry/viewinformation3d.hxx>
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#include <basegfx/polygon/b2dpolypolygontools.hxx>
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#include <svx/e3dsceneupdater.hxx>
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#include <svx/svdmodel.hxx>
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#include <osl/diagnose.h>
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namespace {
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class ImpRemap3DDepth
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{
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sal_uInt32 mnOrdNum;
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double mfMinimalDepth;
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// bit field
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bool mbIsScene : 1;
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public:
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ImpRemap3DDepth(sal_uInt32 nOrdNum, double fMinimalDepth);
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explicit ImpRemap3DDepth(sal_uInt32 nOrdNum);
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// for ::std::sort
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bool operator<(const ImpRemap3DDepth& rComp) const;
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sal_uInt32 GetOrdNum() const { return mnOrdNum; }
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bool IsScene() const { return mbIsScene; }
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};
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}
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ImpRemap3DDepth::ImpRemap3DDepth(sal_uInt32 nOrdNum, double fMinimalDepth)
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: mnOrdNum(nOrdNum),
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mfMinimalDepth(fMinimalDepth),
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mbIsScene(false)
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{
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}
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ImpRemap3DDepth::ImpRemap3DDepth(sal_uInt32 nOrdNum)
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: mnOrdNum(nOrdNum),
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mfMinimalDepth(0.0),
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mbIsScene(true)
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{
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}
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bool ImpRemap3DDepth::operator<(const ImpRemap3DDepth& rComp) const
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{
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if(IsScene())
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{
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return false;
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}
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else
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{
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if(rComp.IsScene())
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{
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return true;
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}
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else
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{
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return mfMinimalDepth < rComp.mfMinimalDepth;
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}
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}
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}
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class Imp3DDepthRemapper
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{
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std::vector< ImpRemap3DDepth > maVector;
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public:
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explicit Imp3DDepthRemapper(E3dScene const & rScene);
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sal_uInt32 RemapOrdNum(sal_uInt32 nOrdNum) const;
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};
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Imp3DDepthRemapper::Imp3DDepthRemapper(E3dScene const & rScene)
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{
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// only called when rScene.GetSubList() and nObjCount > 1
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SdrObjList* pList = rScene.GetSubList();
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const size_t nObjCount(pList->GetObjCount());
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for(size_t a = 0; a < nObjCount; ++a)
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{
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SdrObject* pCandidate = pList->GetObj(a);
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if(pCandidate)
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{
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if(auto pCompoundObj = dynamic_cast< const E3dCompoundObject*>(pCandidate))
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{
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// single 3d object, calc depth
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const double fMinimalDepth(getMinimalDepthInViewCoordinates(*pCompoundObj));
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ImpRemap3DDepth aEntry(a, fMinimalDepth);
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maVector.push_back(aEntry);
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}
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else
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{
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// scene, use standard entry for scene
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ImpRemap3DDepth aEntry(a);
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maVector.push_back(aEntry);
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}
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}
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}
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// now, we need to sort the maVector by its members minimal depth. The
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// smaller, the nearer to the viewer.
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::std::sort(maVector.begin(), maVector.end());
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}
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sal_uInt32 Imp3DDepthRemapper::RemapOrdNum(sal_uInt32 nOrdNum) const
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{
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if(nOrdNum < maVector.size())
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{
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nOrdNum = maVector[(maVector.size() - 1) - nOrdNum].GetOrdNum();
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}
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return nOrdNum;
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}
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// BaseProperties section
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std::unique_ptr<sdr::properties::BaseProperties> E3dScene::CreateObjectSpecificProperties()
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{
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return std::make_unique<sdr::properties::E3dSceneProperties>(*this);
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}
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// DrawContact section
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std::unique_ptr<sdr::contact::ViewContact> E3dScene::CreateObjectSpecificViewContact()
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{
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return std::make_unique<sdr::contact::ViewContactOfE3dScene>(*this);
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}
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E3dScene::E3dScene(SdrModel& rSdrModel)
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: E3dObject(rSdrModel),
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m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
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m_bDrawOnlySelected(false),
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mbSkipSettingDirty(false)
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{
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// Set defaults
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SetDefaultAttributes();
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}
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E3dScene::E3dScene(SdrModel& rSdrModel, E3dScene const & rSource)
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: E3dObject(rSdrModel, rSource),
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m_aCamera(basegfx::B3DPoint(0.0, 0.0, 4.0), basegfx::B3DPoint()),
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m_bDrawOnlySelected(false),
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mbSkipSettingDirty(false)
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{
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// Set defaults
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SetDefaultAttributes();
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// copy child SdrObjects
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if (rSource.GetSubList())
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{
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CopyObjects(*rSource.GetSubList());
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// tdf#116979: needed here, we need bSnapRectDirty to be true
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// which it is after using SdrObject::operator= (see above),
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// but set to false again using CopyObjects
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SetBoundAndSnapRectsDirty();
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}
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// copy local data
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m_aCamera = rSource.m_aCamera;
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m_aCameraSet = rSource.m_aCameraSet;
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static_cast<sdr::properties::E3dSceneProperties&>(GetProperties()).SetSceneItemsFromCamera();
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InvalidateBoundVolume();
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RebuildLists();
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ImpCleanup3DDepthMapper();
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GetViewContact().ActionChanged();
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}
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void E3dScene::SetDefaultAttributes()
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{
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// Set defaults
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m_aCamera.SetViewWindow(-2, -2, 4, 4);
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m_aCameraSet.SetDeviceRectangle(-2, 2, -2, 2);
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m_aCamera.SetDeviceWindow(tools::Rectangle(0, 0, 10, 10));
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tools::Rectangle aRect(0, 0, 10, 10);
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m_aCameraSet.SetViewportRectangle(aRect);
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// set defaults for Camera from ItemPool
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m_aCamera.SetProjection(GetPerspective());
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basegfx::B3DPoint aActualPosition(m_aCamera.GetPosition());
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double fNew = GetDistance();
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if(fabs(fNew - aActualPosition.getZ()) > 1.0)
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{
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m_aCamera.SetPosition( basegfx::B3DPoint( aActualPosition.getX(), aActualPosition.getY(), fNew) );
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}
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fNew = GetFocalLength() / 100.0;
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m_aCamera.SetFocalLength(fNew);
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}
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E3dScene::~E3dScene()
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{
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ImpCleanup3DDepthMapper();
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}
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SdrPage* E3dScene::getSdrPageFromSdrObjList() const
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{
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return getSdrPageFromSdrObject();
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}
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SdrObject* E3dScene::getSdrObjectFromSdrObjList() const
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{
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return const_cast< E3dScene* >(this);
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}
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SdrObjList* E3dScene::getChildrenOfSdrObject() const
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{
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return const_cast< E3dScene* >(this);
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}
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basegfx::B2DPolyPolygon E3dScene::TakeXorPoly() const
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{
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const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(GetViewContact());
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const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
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const basegfx::B3DPolyPolygon aCubePolyPolygon(CreateWireframe());
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basegfx::B2DPolyPolygon aRetval(basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon,
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aViewInfo3D.getObjectToView()));
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aRetval.transform(rVCScene.getObjectTransformation());
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return aRetval;
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}
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void E3dScene::ImpCleanup3DDepthMapper()
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{
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mp3DDepthRemapper.reset();
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}
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sal_uInt32 E3dScene::RemapOrdNum(sal_uInt32 nNewOrdNum) const
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{
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if(!mp3DDepthRemapper)
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{
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const size_t nObjCount(GetSubList() ? GetSubList()->GetObjCount() : 0);
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if(nObjCount > 1)
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{
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mp3DDepthRemapper.reset(new Imp3DDepthRemapper(*this));
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}
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}
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if(mp3DDepthRemapper)
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{
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return mp3DDepthRemapper->RemapOrdNum(nNewOrdNum);
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}
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return nNewOrdNum;
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}
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SdrObjKind E3dScene::GetObjIdentifier() const
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{
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return SdrObjKind::E3D_Scene;
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}
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void E3dScene::SetBoundRectDirty()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(pScene == this)
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{
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// avoid resetting aOutRect which in case of a 3D scene used as 2d object
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// is model data,not re-creatable view data
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}
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else
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{
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// if not the outmost scene it is used as group in 3d, call parent
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E3dObject::SetBoundRectDirty();
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}
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}
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void E3dScene::NbcSetSnapRect(const tools::Rectangle& rRect)
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{
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SetBoundAndSnapRectsDirty();
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E3dObject::NbcSetSnapRect(rRect);
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m_aCamera.SetDeviceWindow(rRect);
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m_aCameraSet.SetViewportRectangle(rRect);
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ImpCleanup3DDepthMapper();
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}
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void E3dScene::NbcMove(const Size& rSize)
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{
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tools::Rectangle aNewSnapRect = GetSnapRect();
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aNewSnapRect.Move(rSize);
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NbcSetSnapRect(aNewSnapRect);
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}
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void E3dScene::NbcResize(const Point& rRef, double rXFact, double rYFact)
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{
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tools::Rectangle aNewSnapRect = GetSnapRect();
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ResizeRect(aNewSnapRect, rRef, rXFact, rYFact);
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NbcSetSnapRect(aNewSnapRect);
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}
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// Set new camera, and thus mark the scene and if possible the bound volume
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// as changed
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void E3dScene::SetCamera(const Camera3D& rNewCamera)
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{
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m_aCamera = rNewCamera;
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static_cast<sdr::properties::E3dSceneProperties&>(GetProperties()).SetSceneItemsFromCamera();
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SetBoundAndSnapRectsDirty();
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// Turn off ratio
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GetCameraSet().SetRatio(0.0);
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// Set Imaging geometry
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basegfx::B3DPoint aVRP(m_aCamera.GetViewPoint());
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basegfx::B3DVector aVPN(aVRP - m_aCamera.GetVRP());
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basegfx::B3DVector aVUV(m_aCamera.GetVUV());
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// use SetViewportValues() to set VRP, VPN and VUV as vectors, too.
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// Else these values would not be exported/imported correctly.
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GetCameraSet().SetViewportValues(aVRP, aVPN, aVUV);
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// Set perspective
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GetCameraSet().SetPerspective(m_aCamera.GetProjection() == ProjectionType::Perspective);
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GetCameraSet().SetViewportRectangle(m_aCamera.GetDeviceWindow());
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ImpCleanup3DDepthMapper();
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}
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// Inform parent of changes of a child
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void E3dScene::StructureChanged()
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{
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E3dObject::StructureChanged();
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene && !pScene->mbSkipSettingDirty)
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{
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// Only set dirty from the root object, since setting dirty is recursive
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// and we only want to walk the tree once.
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if(getParentE3dSceneFromE3dObject() == nullptr)
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SetBoundAndSnapRectsDirty();
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}
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ImpCleanup3DDepthMapper();
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}
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// Determine the overall scene object
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E3dScene* E3dScene::getRootE3dSceneFromE3dObject() const
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{
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E3dScene* pParent(getParentE3dSceneFromE3dObject());
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if(nullptr != pParent)
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{
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return pParent->getRootE3dSceneFromE3dObject();
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}
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return const_cast< E3dScene* >(this);
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}
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void E3dScene::removeAllNonSelectedObjects()
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{
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E3DModifySceneSnapRectUpdater aUpdater(this);
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size_t a = 0;
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while (a < GetObjCount())
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{
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SdrObject* pObj = GetObj(a);
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if(pObj)
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{
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bool bRemoveObject(false);
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if(E3dScene* pScene = DynCastE3dScene(pObj))
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{
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// iterate over this sub-scene
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pScene->removeAllNonSelectedObjects();
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// check object count. Empty scenes can be deleted
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const size_t nObjCount(pScene->GetSubList() ? pScene->GetSubList()->GetObjCount() : 0);
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if(!nObjCount)
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{
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// all objects removed, scene can be removed, too
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bRemoveObject = true;
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}
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}
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else if(auto pCompound = dynamic_cast<E3dCompoundObject*>(pObj))
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{
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if(!pCompound->GetSelected())
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{
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bRemoveObject = true;
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}
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}
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if(bRemoveObject)
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{
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NbcRemoveObject(pObj->GetOrdNum());
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continue;
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}
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}
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++a;
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}
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}
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rtl::Reference<SdrObject> E3dScene::implCloneSdrObject(SdrModel& rTargetModel) const
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{
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return new E3dScene(rTargetModel, *this);
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}
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void E3dScene::SuspendReportingDirtyRects()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene)
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{
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pScene->mbSkipSettingDirty = true;
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}
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}
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void E3dScene::ResumeReportingDirtyRects()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene)
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{
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pScene->mbSkipSettingDirty = false;
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}
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}
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void E3dScene::SetAllSceneRectsDirty()
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{
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E3dScene* pScene(getRootE3dSceneFromE3dObject());
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if(nullptr != pScene)
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{
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pScene->SetBoundAndSnapRectsDirty();
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}
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}
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// Rebuild Light- and label- object lists rebuild (after loading, allocation)
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void E3dScene::RebuildLists()
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{
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// first delete
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const SdrLayerID nCurrLayerID(GetLayer());
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SdrObjListIter a3DIterator(GetSubList(), SdrIterMode::Flat);
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// then examine all the objects in the scene
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while(a3DIterator.IsMore())
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{
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E3dObject* p3DObj(static_cast< E3dObject* >(a3DIterator.Next()));
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p3DObj->NbcSetLayer(nCurrLayerID);
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}
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ImpCleanup3DDepthMapper();
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}
|
|
|
|
std::unique_ptr<SdrObjGeoData> E3dScene::NewGeoData() const
|
|
{
|
|
return std::make_unique<E3DSceneGeoData>();
|
|
}
|
|
|
|
void E3dScene::SaveGeoData(SdrObjGeoData& rGeo) const
|
|
{
|
|
E3dObject::SaveGeoData (rGeo);
|
|
|
|
static_cast<E3DSceneGeoData &>(rGeo).aCamera = m_aCamera;
|
|
}
|
|
|
|
void E3dScene::RestoreGeoData(const SdrObjGeoData& rGeo)
|
|
{
|
|
// #i94832# removed E3DModifySceneSnapRectUpdater here.
|
|
// It should not be needed, is already part of E3dObject::RestoreGeoData
|
|
E3dObject::RestoreGeoData (rGeo);
|
|
SetCamera (static_cast<const E3DSceneGeoData &>(rGeo).aCamera);
|
|
}
|
|
|
|
// Something was changed in the style sheet, so change scene
|
|
|
|
void E3dScene::Notify(SfxBroadcaster &rBC, const SfxHint &rHint)
|
|
{
|
|
SetBoundAndSnapRectsDirty();
|
|
E3dObject::Notify(rBC, rHint);
|
|
}
|
|
|
|
void E3dScene::RotateScene (const Point& rRef, double sn, double cs)
|
|
{
|
|
Point NewCenter;
|
|
|
|
auto const& rRectangle = getOutRectangle();
|
|
Point Center = rRectangle.Center();
|
|
|
|
// Only the center is moved. The corners are moved by NbcMove. For the
|
|
// rotation a cartesian coordinate system is used in which the pivot
|
|
// point is the origin, and the y-axis increases upward, the X-axis to
|
|
// the right. This must be especially noted for the Y-values.
|
|
// (When considering a flat piece of paper the Y-axis pointing downwards
|
|
Center.setX(Center.X() - rRef.X());
|
|
Center.setY(rRef.Y() - Center.Y());
|
|
// A few special cases has to be dealt with first (n * 90 degrees n integer)
|
|
if (sn==1.0 && cs==0.0) { // 90deg
|
|
NewCenter.setX( -Center.Y() );
|
|
NewCenter.setY( -Center.X() );
|
|
} else if (sn==0.0 && cs==-1.0) { // 180deg
|
|
NewCenter.setX( -Center.X() );
|
|
NewCenter.setY( -Center.Y() );
|
|
} else if (sn==-1.0 && cs==0.0) { // 270deg
|
|
NewCenter.setX( Center.Y() );
|
|
NewCenter.setY( -Center.X() );
|
|
}
|
|
else // Here it is rotated to any angle in the mathematically
|
|
// positive direction!
|
|
{ // xnew = x * cos(alpha) - y * sin(alpha)
|
|
// ynew = x * sin(alpha) + y * cos(alpha)
|
|
// Bottom Right is not rotated: the pages of aOutRect must
|
|
// remain parallel to the coordinate axes.
|
|
NewCenter.setX( static_cast<tools::Long>(Center.X() * cs - Center.Y() * sn) );
|
|
NewCenter.setY( static_cast<tools::Long>(Center.X() * sn + Center.Y() * cs) );
|
|
}
|
|
|
|
Size Differenz;
|
|
Point DiffPoint = NewCenter - Center;
|
|
Differenz.setWidth( DiffPoint.X() );
|
|
Differenz.setHeight( -DiffPoint.Y() ); // Note that the Y-axis is counted ad positive downward.
|
|
NbcMove (Differenz); // Actually executes the coordinate transformation.
|
|
}
|
|
|
|
OUString E3dScene::TakeObjNameSingul() const
|
|
{
|
|
OUString sName(SvxResId(STR_ObjNameSingulScene3d));
|
|
|
|
OUString aName(GetName());
|
|
if (!aName.isEmpty())
|
|
sName += " '" + aName + "'";
|
|
return sName;
|
|
}
|
|
|
|
OUString E3dScene::TakeObjNamePlural() const
|
|
{
|
|
return SvxResId(STR_ObjNamePluralScene3d);
|
|
}
|
|
|
|
// The NbcRotate routine overrides the one of the SdrObject. The idea is
|
|
// to be able to rotate the scene relative to the position of the scene
|
|
// and then the objects in the scene
|
|
|
|
void E3dScene::NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
if(maTransformation != rMatrix)
|
|
{
|
|
// call parent
|
|
E3dObject::NbcSetTransform(rMatrix);
|
|
}
|
|
}
|
|
|
|
void E3dScene::SetTransform(const basegfx::B3DHomMatrix& rMatrix)
|
|
{
|
|
if(rMatrix != maTransformation)
|
|
{
|
|
// call parent
|
|
E3dObject::SetTransform(rMatrix);
|
|
}
|
|
}
|
|
|
|
void E3dScene::NbcRotate(const Point& rRef, Degree100 nAngle, double sn, double cs)
|
|
{
|
|
// So currently the gluepoints are defined relative to the scene aOutRect.
|
|
// Before turning the gluepoints are defined relative to the page. They
|
|
// take no part in the rotation of the scene. To ensure this, there is the
|
|
// SetGlueReallyAbsolute(sal_True);
|
|
|
|
// So that was the scene, now the objects used in the scene
|
|
// 3D objects, if there is only one it can still have multiple surfaces but
|
|
// the surfaces do not have to be connected. This allows you to access child
|
|
// objects. So going through the entire list and rotate around the Z axis
|
|
// through the enter of aOutRect's (Steiner's theorem), so RotateZ
|
|
|
|
RotateScene (rRef, sn, cs); // Rotates the scene
|
|
double fAngleInRad = toRadians(nAngle);
|
|
|
|
basegfx::B3DHomMatrix aRotation;
|
|
aRotation.rotate(0.0, 0.0, fAngleInRad);
|
|
NbcSetTransform(aRotation * GetTransform());
|
|
|
|
SetBoundAndSnapRectsDirty(); // This forces a recalculation of all BoundRects
|
|
NbcRotateGluePoints(rRef,nAngle,sn,cs); // Rotate the gluepoints (who still
|
|
// have coordinates relative to the
|
|
// original page)
|
|
SetGlueReallyAbsolute(false); // from now they are again relative to BoundRect (that is defined as aOutRect)
|
|
SetBoundAndSnapRectsDirty();
|
|
}
|
|
|
|
void E3dScene::RecalcSnapRect()
|
|
{
|
|
E3dScene* pScene(getRootE3dSceneFromE3dObject());
|
|
|
|
if(pScene == this)
|
|
{
|
|
// The Scene is used as a 2D-Object, take the SnapRect from the
|
|
// 2D Display settings
|
|
maSnapRect = pScene->m_aCamera.GetDeviceWindow();
|
|
}
|
|
else
|
|
{
|
|
// The Scene itself is a member of another scene, get the SnapRect
|
|
// as a composite object
|
|
// call parent
|
|
E3dObject::RecalcSnapRect();
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate(DynCastE3dObject(pObj.get()));
|
|
|
|
if(pCandidate)
|
|
{
|
|
maSnapRect.Union(pCandidate->GetSnapRect());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool E3dScene::IsBreakObjPossible()
|
|
{
|
|
// Break scene, if all members are able to break
|
|
SdrObjListIter a3DIterator(GetSubList(), SdrIterMode::DeepWithGroups);
|
|
|
|
while ( a3DIterator.IsMore() )
|
|
{
|
|
E3dObject* pObj = static_cast<E3dObject*>(a3DIterator.Next());
|
|
if(!pObj->IsBreakObjPossible())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
basegfx::B2DPolyPolygon E3dScene::TakeCreatePoly(const SdrDragStat& /*rDrag*/) const
|
|
{
|
|
return TakeXorPoly();
|
|
}
|
|
|
|
bool E3dScene::BegCreate(SdrDragStat& rStat)
|
|
{
|
|
rStat.SetOrtho4Possible();
|
|
tools::Rectangle aRect1(rStat.GetStart(), rStat.GetNow());
|
|
aRect1.Normalize();
|
|
rStat.SetActionRect(aRect1);
|
|
NbcSetSnapRect(aRect1);
|
|
return true;
|
|
}
|
|
|
|
bool E3dScene::MovCreate(SdrDragStat& rStat)
|
|
{
|
|
tools::Rectangle aRect1;
|
|
rStat.TakeCreateRect(aRect1);
|
|
aRect1.Normalize();
|
|
rStat.SetActionRect(aRect1);
|
|
NbcSetSnapRect(aRect1);
|
|
SetBoundRectDirty();
|
|
m_bSnapRectDirty=true;
|
|
return true;
|
|
}
|
|
|
|
bool E3dScene::EndCreate(SdrDragStat& rStat, SdrCreateCmd eCmd)
|
|
{
|
|
tools::Rectangle aRect1;
|
|
rStat.TakeCreateRect(aRect1);
|
|
aRect1.Normalize();
|
|
NbcSetSnapRect(aRect1);
|
|
SetBoundAndSnapRectsDirty();
|
|
return (eCmd==SdrCreateCmd::ForceEnd || rStat.GetPointCount()>=2);
|
|
}
|
|
|
|
bool E3dScene::BckCreate(SdrDragStat& /*rStat*/)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void E3dScene::BrkCreate(SdrDragStat& /*rStat*/)
|
|
{
|
|
}
|
|
|
|
void E3dScene::SetSelected(bool bNew)
|
|
{
|
|
// call parent
|
|
E3dObject::SetSelected(bNew);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate(DynCastE3dObject(pObj.get()));
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->SetSelected(bNew);
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dScene::NbcInsertObject(SdrObject* pObj, size_t nPos)
|
|
{
|
|
// Is it even a 3D object?
|
|
if(DynCastE3dObject(pObj))
|
|
{
|
|
// Normal 3D object, insert means call parent
|
|
SdrObjList::NbcInsertObject(pObj, nPos);
|
|
|
|
// local needed stuff
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
}
|
|
else
|
|
{
|
|
// No 3D object, inserted a page in place in a scene ...
|
|
if (SdrPage* pPage = getSdrObjectFromSdrObjList()->getSdrPageFromSdrObject())
|
|
pPage->InsertObject(pObj, nPos);
|
|
}
|
|
}
|
|
|
|
void E3dScene::InsertObject(SdrObject* pObj, size_t nPos)
|
|
{
|
|
// Is it even a 3D object?
|
|
if(DynCastE3dObject(pObj))
|
|
{
|
|
// call parent
|
|
SdrObjList::InsertObject(pObj, nPos);
|
|
|
|
// local needed stuff
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
}
|
|
else
|
|
{
|
|
// No 3D object, inserted a page in place in a scene ...
|
|
if (SdrPage* pPage = getSdrObjectFromSdrObjList()->getSdrPageFromSdrObject())
|
|
pPage->InsertObject(pObj, nPos);
|
|
}
|
|
}
|
|
|
|
rtl::Reference<SdrObject> E3dScene::NbcRemoveObject(size_t nObjNum)
|
|
{
|
|
// call parent
|
|
rtl::Reference<SdrObject> pRetval = SdrObjList::NbcRemoveObject(nObjNum);
|
|
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
|
|
return pRetval;
|
|
}
|
|
|
|
rtl::Reference<SdrObject> E3dScene::RemoveObject(size_t nObjNum)
|
|
{
|
|
// call parent
|
|
rtl::Reference<SdrObject> pRetval(SdrObjList::RemoveObject(nObjNum));
|
|
|
|
InvalidateBoundVolume();
|
|
StructureChanged();
|
|
|
|
return pRetval;
|
|
}
|
|
|
|
void E3dScene::SetBoundAndSnapRectsDirty(bool bNotMyself, bool bRecursive)
|
|
{
|
|
// call parent
|
|
E3dObject::SetBoundAndSnapRectsDirty(bNotMyself, bRecursive);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->SetBoundAndSnapRectsDirty(bNotMyself, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dScene::NbcSetLayer(SdrLayerID nLayer)
|
|
{
|
|
// call parent
|
|
E3dObject::NbcSetLayer(nLayer);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->NbcSetLayer(nLayer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void E3dScene::handlePageChange(SdrPage* pOldPage, SdrPage* pNewPage)
|
|
{
|
|
if(pOldPage == pNewPage)
|
|
return;
|
|
|
|
// call parent
|
|
E3dObject::handlePageChange(pOldPage, pNewPage);
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->handlePageChange(pOldPage, pNewPage);
|
|
}
|
|
else
|
|
{
|
|
OSL_ENSURE(false, "E3dScene::handlePageChange invalid object list (!)");
|
|
}
|
|
}
|
|
}
|
|
|
|
SdrObjList* E3dScene::GetSubList() const
|
|
{
|
|
return const_cast< E3dScene* >(this);
|
|
}
|
|
|
|
basegfx::B3DRange E3dScene::RecalcBoundVolume() const
|
|
{
|
|
basegfx::B3DRange aRetval;
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
const E3dObject* p3DObject = DynCastE3dObject(pObj.get());
|
|
|
|
if(p3DObject)
|
|
{
|
|
basegfx::B3DRange aLocalRange(p3DObject->GetBoundVolume());
|
|
aLocalRange.transform(p3DObject->GetTransform());
|
|
aRetval.expand(aLocalRange);
|
|
}
|
|
}
|
|
|
|
return aRetval;
|
|
}
|
|
|
|
void E3dScene::SetTransformChanged()
|
|
{
|
|
// call parent
|
|
E3dObject::SetTransformChanged();
|
|
|
|
for (const rtl::Reference<SdrObject>& pObj : *this)
|
|
{
|
|
E3dObject* pCandidate = DynCastE3dObject(pObj.get());
|
|
|
|
if(pCandidate)
|
|
{
|
|
pCandidate->SetTransformChanged();
|
|
}
|
|
}
|
|
}
|
|
|
|
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|