Move SystemEnvData's pSalFrame and pWidget members out of the
#elif defined( UNX )
block to make them available on all platforms. Set
SystemEnvData::pSalFrame in the Windows and macOS
SalFrame implementations.
The main motivation to make the members available on all platforms
is to prepare for supporting the qt6 VCL plugin on Windows
(see WIP change at [1]) which makes use of those members
independent of the platform.
[1] https://gerrit.libreoffice.org/c/core/+/199615
Change-Id: I69c7d2ae48b4653cd65f9187d30359657ae2aeaa
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/201542
Tested-by: Jenkins
Reviewed-by: Michael Weghorn <m.weghorn@posteo.de>
194 lines
5.7 KiB
C++
194 lines
5.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/*
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* This file is part of the LibreOffice project.
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* This file incorporates work covered by the following license notice:
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed
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* with this work for additional information regarding copyright
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* ownership. The ASF licenses this file to you under the Apache
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* License, Version 2.0 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 .
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*/
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#ifndef INCLUDED_VCL_SYSDATA_HXX
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#define INCLUDED_VCL_SYSDATA_HXX
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#include <sal/types.h>
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#include <vcl/dllapi.h>
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#include <config_vclplug.h>
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class SalFrame;
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#ifdef MACOSX
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// predeclare the native classes to avoid header/include problems
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typedef struct CGContext *CGContextRef;
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typedef struct CGLayer *CGLayerRef;
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typedef const struct __CTFont * CTFontRef;
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#ifdef __OBJC__
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@class NSView;
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#else
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class NSView;
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#endif
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#endif
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#ifdef IOS
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typedef const struct __CTFont * CTFontRef;
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typedef struct CGContext *CGContextRef;
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#endif
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#if defined(_WIN32)
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#include <prewin.h>
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#include <windef.h>
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#include <postwin.h>
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#endif
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struct VCL_DLLPUBLIC SystemEnvData
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{
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SalFrame* pSalFrame; // contains a salframe, if object has one
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void* pWidget; // the corresponding widget
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#if defined(_WIN32)
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HWND hWnd; // the window hwnd
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#elif defined( MACOSX )
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NSView* mpNSView; // the cocoa (NSView *) implementing this object
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bool mbOpenGL; // use an OpenGL providing NSView
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#elif defined( ANDROID )
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// Nothing
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#elif defined( IOS )
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// Nothing
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#elif defined( UNX )
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void* pDisplay; // the relevant display connection
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void* pVisual; // the visual in use
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int nScreen; // the current screen of the window
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private:
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sal_uIntPtr aWindow; // the window of the object
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public:
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void SetWindowHandle(sal_uIntPtr nWindow)
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{
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aWindow = nWindow;
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}
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// SalFrame can be any SalFrame, just needed to determine which backend to use
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// to resolve the window handle
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sal_uIntPtr GetWindowHandle(const SalFrame* pReference) const;
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#endif
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SystemEnvData()
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: pSalFrame(nullptr)
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, pWidget(nullptr)
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#if defined(_WIN32)
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, hWnd(nullptr)
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#elif defined( MACOSX )
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, mpNSView(nullptr)
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, mbOpenGL(false)
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#elif defined( ANDROID )
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#elif defined( IOS )
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#elif defined( UNX )
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, pDisplay(nullptr)
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, pVisual(nullptr)
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, nScreen(0)
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, aWindow(0)
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#endif
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{
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}
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};
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struct SystemParentData
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{
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sal_uInt32 nSize; // size in bytes of this structure
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#if defined(_WIN32)
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HWND hWnd; // the window hwnd
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#elif defined( MACOSX )
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NSView* pView; // the cocoa (NSView *) implementing this object
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#elif defined( ANDROID )
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// Nothing
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#elif defined( IOS )
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// Nothing
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#elif defined( UNX )
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sal_uIntPtr aWindow; // the window of the object
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bool bXEmbedSupport:1; // decides whether the object in question
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// should support the XEmbed protocol
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#endif
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};
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struct SystemMenuData
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{
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#if defined(_WIN32)
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HMENU hMenu; // the menu handle of the menu bar
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#else
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// Nothing
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#endif
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};
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struct SystemGraphicsData
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{
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sal_uInt32 nSize; // size in bytes of this structure
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#if defined(_WIN32)
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HDC hDC; // handle to a device context
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HWND hWnd; // optional handle to a window
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#elif defined( MACOSX )
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CGContextRef rCGContext; // CoreGraphics graphic context
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#elif defined( ANDROID )
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// Nothing
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#elif defined( IOS )
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CGContextRef rCGContext; // CoreGraphics graphic context
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#elif defined( UNX )
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void* pDisplay; // the relevant display connection
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sal_uIntPtr hDrawable; // a drawable
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void* pVisual; // the visual in use
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int nScreen; // the current screen of the drawable
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#endif
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#if USE_HEADLESS_CODE
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void* pSurface; // the cairo surface when using svp-based backends, which includes gtk[3|4]
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#endif
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SystemGraphicsData()
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: nSize( sizeof( SystemGraphicsData ) )
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#if defined(_WIN32)
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, hDC( nullptr )
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, hWnd( nullptr )
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#elif defined( MACOSX )
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, rCGContext( nullptr )
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#elif defined( ANDROID )
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// Nothing
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#elif defined( IOS )
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, rCGContext( NULL )
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#elif defined( UNX )
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, pDisplay( nullptr )
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, hDrawable( 0 )
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, pVisual( nullptr )
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, nScreen( 0 )
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#endif
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#if USE_HEADLESS_CODE
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, pSurface( nullptr )
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#endif
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{ }
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};
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struct SystemWindowData
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{
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#if defined(_WIN32) // meaningless on Windows
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#elif defined( MACOSX )
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bool bOpenGL; // create an OpenGL providing NSView
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bool bLegacy; // create a 2.1 legacy context, only valid if bOpenGL == true
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#elif defined( ANDROID )
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// Nothing
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#elif defined( IOS )
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// Nothing
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#elif defined( UNX )
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void* pVisual; // the visual to be used
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bool bClipUsingNativeWidget; // default is false, true will attempt to clip the childwindow with a native widget
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#endif
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};
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#endif // INCLUDED_VCL_SYSDATA_HXX
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/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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