The Windows platform is called Arm64. But now that the ID for Mac
is also going to be renamed from arm64 to aarch64, this get's rid
of the arm64 as the UNO identifier and user in gbuild, just like
on all other Arm64 platforms.
Change-Id: I60a7eafd04b426f17b6e41ad9a09e6405c0d4173
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/112973
Tested-by: Jenkins
Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
The current .NET 5.0 Arm64 preview doesn't have a mscoree.lib,
so linking the climaker isn't possible.
Change-Id: Ibbac88aa465a9ca2eb8fb0efaad91d20f358229b
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/102858
Tested-by: Jenkins
Reviewed-by: Jan-Marek Glogowski <glogow@fbihome.de>
The library is already in the URE/bin directory, but that is not
sufficient to be able to run sdk/bin/climaker.exe.
There are apparently 4 ways for a .net/CLR executable to locate
shared libraries:
1) in the same directory as the executable
2) in some mysterious "GAC" thing in C:/Windows
(which is presumably how it works if you actually install LO)
3) via an application configuration file entry "probing",
which only works when it's in a sub-directory of the
one the executable is in
4) via a DEVPATH variable, but that only works with a
special configuration entry in a system "machine config" file
of the .net framework
Specifically PATH is apparently ignored. Since building on Windows is
enough of a PITA already and we don't want developers to have to edit
another config file, put another copy of the library into sdk/bin.
http://tutorials.csharp-online.net/.NET_CLR_Components%E2%80%94Resolving_Names_to_Locationshttp://tutorials.csharp-online.net/.NET_CLR_Components%E2%80%94CLR_Loader
Change-Id: I511957ad9a9a918ed0c316126304a1980fb2d289